Hey look, some good news about NFTs for once! Mojang has put out a new guide on the rules surrounding NFTs and blockchain.
You've probably seen the ridiculous amount of scams when it comes to NFTs especially, and companies using the "blockchain" when they have absolutely no need for it. Thankfully, Mojang have listened and put out some rules and the gist is that "integrations of NFTs with Minecraft are generally not something we will support or allow" they said.
Their news post goes over a brief intro to what NFTs actually are and giving a brief overview of why they have rules for server owners and content creators, which in brief is to "ensure that Minecraft remains a community where everyone has access to the same content". Part of the problem is how NFTs "create models of scarcity and exclusion that conflict with our Guidelines and the spirit of Minecraft".
Mojang make their position firmly clear on it all stating that "As such, to ensure that Minecraft players have a safe and inclusive experience, blockchain technologies are not permitted to be integrated inside our Minecraft client and server applications nor may they be utilized to create NFTs associated with any in-game content, including worlds, skins, persona items, or other mods.".
This is good, because it should hopefully prevent another Blockverse, which was supposed to be a "on-chain Ethereum NFT that enables a unique P2E on Minecraft". Can you guess how it went? They took a lot of money and then vanished with it.
However, they're not ruling out using blockchain in Minecraft if it might "allow for more secure experiences or other practical and inclusive applications in gaming" but they currently have no plans for it right now.
Want to get Minecraft on Steam Deck / Linux with Gamepad controls? Check out my guide.
Quoting: shorbergQuoting: devlandIn the digital world the rule of law starts with the EULA which is enforced by copyright laws.Aren't EULAs handled under contract law?
It depends, but as far as contract law goes here in the US, what software companies don't want you to know is that EULAs are by themselves both unenforceable and by-and-large not worth the fonts they're written in. They are no more binding than a handshake until you actually use the product, then it becomes both binding and enforceable by law.
Even then, unreasonable EULAs have been laughed out of courtrooms before. Companies who bury the fine print have found this out the hard way.
Now Service License Agreements and Terms of Service are oftentimes a different matter, as they are legally binding even before you read them in some cases. It's why I tell people to actually read the doggone things! Seriously, don't sign your soul away!
To quote ContractCounsel: EULAs are not legally binding. When a consumer agrees to the terms specified in the license agreement, they are actually renting or purchasing a license from the vendor. The downside of a license agreement is that it doesn't protect the consumer. The EULA protects only the copyright owner. In fact, not only does the vendor own the license, but they also legally own any private data that the consumer entered into the software. These software owners can access, read, or share this private consumer data in any way they want.
Quoting: redneckdrowI know they are dodgy here in the EU, and courts have found them unenforceable. Glad to hear it is the same in the US.Quoting: shorbergIt depends, but as far as contract law goes here in the US, what software companies don't want you to know is that EULAs are by themselves both unenforceable and by-and-large not worth the fonts they're written in. They are no more binding than a handshake until you actually use the product, then it becomes both binding and enforceable by law.Quoting: devlandIn the digital world the rule of law starts with the EULA which is enforced by copyright laws.Aren't EULAs handled under contract law?
Even then, unreasonable EULAs have been laughed out of courtrooms before. Companies who bury the fine print have found this out the hard way.
Quoting: redneckdrowTo quote ContractCounsel: The EULA protects only the copyright owner. In fact, not only does the vendor own the license, but they also legally own any private data that the consumer entered into the software. These software owners can access, read, or share this private consumer data in any way they want.Thankfully, we have the GDPR, it aint perfect but it is a start... As a society we need to sit down and get to grips with how we want to treat people's information. Personally, I hope you guys get something similar soon.
Quoting: Nic264And shady stuff like Blockverse should be regulated by law, not by software EULAs.
"Shady stuff" encompasses literally every use of NFTs that has happened so far. You are of course free to imagine a non-scam application for NFTs. Theoretically such a use should be possible. But it seems very unlikely at this point.
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