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Oxygen Not Included is not getting any more DLC, Klei Entertainment has announced. Instead, they're going to keep pumping out free updates for all players. What is it? ONI is a space colony building game where you have to manage a growing group of people in a hostile environment.

Writing in a post on Steam, the developers explained they had been planning a second major DLC but they've decided it "wasn’t the right fit for our long-term goals" and that they want the game to feel like a "true universe" with it continuing to expand. Most importantly, they don't want to split the community again and limit their own design choices with the game as they would have to decide between main features and DLC.

They also explained that the more DLC they would do, the harder it would be to maintain for everyone. So instead they're "shifting our focus to building out a lot of the same content and systems you’d expect from a DLC, and releasing them regularly as free game updates that work for both base game and Spaced Out".

Very nice!

You can buy Oxygen Not Included on Steam. It's a Native Linux game and it is Steam Deck Verified.

Article taken from GamingOnLinux.com.
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RFSharpe Aug 4, 2022
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You have to respect a development team that bases their design/marketing decisions on logic instead of profit.
Cyril Aug 4, 2022
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

For some people, the profit is the logic...
hummer010 Aug 4, 2022
I Klei. Easily one of the best developers out there.
itscalledreality Aug 4, 2022
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Funny because the lede is buried and they can only do this because they were bought by Tencent. If they were still independent they would require DLC.

I loved Klei but once Tencent picked them up they’re on a do not buy list for me.
denyasis Aug 4, 2022
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!


Last edited by denyasis on 5 August 2022 at 12:36 am UTC
MayeulC Aug 5, 2022
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.
Eike Aug 5, 2022
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Quoting: MayeulCCuriously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Similar here! I understand why they're loved, but their games are not made for me - and I didn't get through the winter in Don't Starve.
amatai Aug 5, 2022
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Quoting: MayeulC
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Paradox problem is that with N DLC they need to maintain 2 to the power of N games for every combinaison of DLC possible.
For example Europe Universalis 4 as 14 DLC changing the gameplay that makes around 16 000 different gameplay combinations.

That could not work and that deosn't work. They try to go to subscription based DLC so there would be only the base game and the full DLC games and to makes the DLC independent with each other by making change only to a limited geographical area.
Purple Library Guy Aug 5, 2022
Quoting: amatai
Quoting: MayeulC
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Paradox problem is that with N DLC they need to maintain 2 to the power of N games for every combinaison of DLC possible.
For example Europe Universalis 4 as 14 DLC changing the gameplay that makes around 16 000 different gameplay combinations.

That could not work and that deosn't work. They try to go to subscription based DLC so there would be only the base game and the full DLC games and to makes the DLC independent with each other by making change only to a limited geographical area.
I gotta figure it isn't actually that bad, or they wouldn't have been able to have a fairly successful business all these years.
MayeulC Aug 5, 2022
Quoting: amatai
Quoting: MayeulC
Quoting: denyasis
Quoting: RFSharpeYou have to respect a development team that bases their design/marketing decisions on logic instead of profit.

Someone should email this to Paradox!!

I quite like the paradox approach, though I haven't played their games much. If I had, I'd know what DLCs I'd be interested in. They also frequently release huge free updates.

Curiously, I never got much into Klei's games, though I love the art style. Don't starve was maybe a bit too punishing to my taste.

Paradox problem is that with N DLC they need to maintain 2 to the power of N games for every combinaison of DLC possible.
For example Europe Universalis 4 as 14 DLC changing the gameplay that makes around 16 000 different gameplay combinations.

That could not work and that deosn't work. They try to go to subscription based DLC so there would be only the base game and the full DLC games and to makes the DLC independent with each other by making change only to a limited geographical area.

While it sounds all right in theory, that's not exactly the case: making an interface modular by defining it well allows to plug different things on it. I'm pretty sure Civilization can add an endless (kinda) number of civs to their games.

There's also the approach of keeping everything included, and only enabling things if the user bought tbe DLC, which can help.

Yeah, for gameplay changes? You probably need to touch up the base game too. And it's very hard to balance a game once you add DLC (if the same game needs to be well-balanced with and without a new DLC unit, for instance).

Kudos to Paradox for making it work :P
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