Roadwarden is an illustrated text adventure that I've played the demo of a few times through its development, and it's finally getting a release. The developer has announced it release with Native Linux support on September 8.
I'm not usually much of a fan of text adventures, they're often a bit too retro for my tastes. Roadwarden looks and feels different though. The style, setting and writing of it is great and so is the way you progress through it. Blending together elements of high fantasy and medieval adventure and is punctuated by a distinct isometric pixel art style. Combining mechanics borrowed from RPGs, visual novels, and interactive fiction, Roadwarden tells the tale of an explorer hired by a powerful merchant guild, tasked with journeying to a mysterious peninsula to spread the guild’s influence. With over 40 hours of gameplay, dialogue choices that branch into hundreds of thousands of text lines, and progressively upgradable character abilities, Roadwarden is pretty unique.
Direct Link
Features:
- Explore & Change the World: Discover the secrets and face the challenges of a hostile fantasy world — inevitably unveiling its uniquely sinister history
- Grow With the Challenge: Create your own background story, personal abilities, beliefs, and personality to shape your very own future as a Roadwarden.
- Classical RPG Attitude: Prepare yourself for an epic journey, either as a warrior, mage or scholar, and define your character‘s traits; like friendly, playful or intimidating, during interactions with various NPCs
- Mysteries Unfold: Use your savvy and wiles when investigating and drawing your conclusions to understand the true nature of this world. Immerse yourself in detailed dialogues and sidequests with dozens of NPCs to gain their trust and support.
You can follow it on Steam.
(I have followed Roadwarden for a while already, this is gonna be great)
Quoting: hardpenguinThat is one unique trailer 😅
(I have followed Roadwarden for a while already, this is gonna be great)
I literally never watch game trailers, but I had to do it due to your comment.
I wasn't aware trailers would be this elaborate nowadays!
Maybe there's just a lot of exposition at the beginning and things will get better, or maybe it's a game more comfortably played on a tablet while sitting on the couch ... at any rate, what I've experienced so far made me wish it was a lot more concise and to the point.
Remember, things are often at their best, not when there is nothing more to add, but when there is nothing left to cut :-).
I've been wanting this game a long tine now. Doubt I will put 40 hours into it, but will pick it up nonetheless.
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