While I was briefly away camping, Valve released a few Steam Deck Beta updates so here's a round-up of what's new in case you also missed it.
Spread across a Steam Deck OS (SteamOS) Beta update and a Steam Deck Client update the recent improvements include:
- Fixed styling for CJK keyboard glyphs so everything appears centered correctly on keys
- Fixed Recommended Layout not always showing up for the author of controller configuration
- Fixed CJK font issues in SteamOS updater when running on Steam Deck
- Fixed focus issue when tapping the show/hide password button
- Removed the gap between keys on the virtual keyboard for improved typing
- Improved performance for Forza Horizon 5
- Temporarily reverted RDR2 VRAM workaround to pre-3.3 behavior
- Fixed an issue causing random 0.2s stutter
- Fixed an issue causing performance drops when a UI element appeared on screen if the performance HUD was enabled.
To access these improvements you need to be on the Preview channel for updates which you can find in Settings > System > Steam Update Channel.
Be sure to also check out my important tips and tricks video guide for the Steam Deck:
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"Removed the gap between keys on the virtual keyboard for improved typing"
Thank God, I'd have been just as happy had they simply removed the haptic pulse when moving *off* of the key, but this is also a good solution.
Thank God, I'd have been just as happy had they simply removed the haptic pulse when moving *off* of the key, but this is also a good solution.
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Liam, how was the steam deck on your travels? Did the battery last long enough for a proper gaming session and such?
It's a pornable gaming device, so it'd be great to hear how it works for real-world usage instead of just in peoples homes, on charge all the time!
(After all, what's the point of a portable gaming device, if it's not travelling?)
It's a pornable gaming device, so it'd be great to hear how it works for real-world usage instead of just in peoples homes, on charge all the time!
(After all, what's the point of a portable gaming device, if it's not travelling?)
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Liam, how was the steam deck on your travels? Did the battery last long enough for a proper gaming session and such?
It's a pornable gaming device, so it'd be great to hear how it works for real-world usage instead of just in peoples homes, on charge all the time!
(After all, what's the point of a portable gaming device, if it's not travelling?)
Pornable? Are you insinuating that Liam enjoys “entertainment” other than gaming on his Steam Deck? 😆
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Liam, how was the steam deck on your travels?Perfect. Exactly what I expected. Naturally you need to pick the right games if you’re going to be away from any power so it’s just knowing that and planning a bit ahead. Made the evenings a lot nicer 😅
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Pornable? Are you insinuating that Liam enjoys “entertainment” other than gaming on his Steam Deck? 😆Portable* xD
Perfect. Exactly what I expected. Naturally you need to pick the right games if you’re going to be away from any power so it’s just knowing that and planning a bit ahead. Made the evenings a lot nicer 😅
Nice! How long did the battery last playing games on a full charge? I'd expect this to have been important considering there probably wasn't much opportunity of charging while camping?
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Nice! How long did the battery last playing games on a full charge?Not something anyone could tell you. It’s different for every game.
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Generally, I find the estimate of ~2–6 hours is pretty good. A 3D game, especially with more photorealistic graphics, tends to drop it down, and a 2D game without fancy graphics tends to be higher. I haven't gotten too deep into power usage optimization, though.
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Generally, I find the estimate of ~2–6 hours is pretty good. A 3D game, especially with more photorealistic graphics, tends to drop it down, and a 2D game without fancy graphics tends to be higher. I haven't gotten too deep into power usage optimization, though.Hmm, seems on par with mine then. I was a bit concerned about my battery for a while, since playing 3D games from 2006 (Flatout 2 for example) would drain the battery in about 2 hours with all the power settings set to tell the device to use as little power as possible
But if it's normal, then that's fine
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Yeah, I got about 2 hours or so playing Stray. it really is a pretty huge leap in power necessary for 3D rendering compared to just putting a bunch of 2D sprites on a screen (though any comparison is complicated by other things that need power to compute too, like AI logic, which will all be unique to each game).
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