Godot Engine, the powerful free and open source game engine that is becoming increasingly popular has a massive new Beta release available for Godot 4. This is the version many have been waiting on, which comes with huge enhancements to all parts of it but especially so on 3D rendering with Vulkan.
Some highlights of what's new in Godot 4 includes:
- Vulkan by default.
- OpenGL compatibility for older / low-end devices.
- Lots of new rendering features like Screen Space Indirect Lighting, Volumetric Fog, Sky Shaders, lots of additions for GPU particles.
- Future support for Direct3D 12.
- An improved animation system.
- AMD FSR 1.0 with FSR 2.1 planned for a future Beta release.
- .NET 6 support mostly done.
- Font improvements including right-to-left languages, more configurable overall.
- Tons of improvements to multiplayer support.
- A significant bump in textures import speed.
- Runtime glTF import support.
- Big improvements to their tileset and tile map support.
- And the list just goes on and on…
They teamed up with some Godot users to create some videos to show it off that you can see below:
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Direct Link
Direct Link
See all the details in the blog post.
Some you may have missed, popular articles from the last month:
Reckon a lot of people have been waiting for this.
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BAM! Christmas!
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OpenGL compatibility for older / low-end devices.
not yet
not yet
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Quoting: Purple Library GuyReckon a lot of people have been waiting for this.Feels like I've been waiting for 74 years.
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Quoting: elmapulOpenGL compatibility for older / low-end devices.
not yet
The OpenGL renderer is already implemented (in WIP state); it's just not exposed in the project manager yet. You can create a project from the command line then start the editor using the `--rendering-driver opengl3` command line argument.
Last edited by Calinou on 16 September 2022 at 2:23 pm UTC
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Godot 4 looks really good! Sadly it will never release.
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Quoting: jrtGodot 4 looks really good! Sadly it will never release.
Why do you say so?
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.NET 6 Support.
Hmm, I would have thought it be better to support a more open platform standard. I really hate developers that use .net or any specificity locked in and hard to translate MS API.
Last edited by TheRiddick on 17 September 2022 at 1:50 am UTC
Hmm, I would have thought it be better to support a more open platform standard. I really hate developers that use .net or any specificity locked in and hard to translate MS API.
Last edited by TheRiddick on 17 September 2022 at 1:50 am UTC
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Quoting: EikeQuoting: jrtGodot 4 looks really good! Sadly it will never release.
Why do you say so?
https://en.wikipedia.org/wiki/Waiting_for_Godot
Last edited by jrt on 17 September 2022 at 5:38 am UTC
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Quoting: jrtQuoting: EikeQuoting: jrtGodot 4 looks really good! Sadly it will never release.
Why do you say so?
https://en.wikipedia.org/wiki/Waiting_for_Godot
Godot 4.0 is the update though, your waiting time will be 50% lower!
;)
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See more from me