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If you're a big fan of The Witcher series you will probably love this: CD PROJEKT RED have announced The Witcher Remake. Working together with developer Fool's Theory, it will be developed in Unreal Engine 5.

This is what was originally teased as "Canis Majoris", it will be a modern reimagining of the classic from 2007 and it "will use the toolset CDPR is creating for the new Witcher saga" — sounds fancy. Hopefully it will release in a better state than Cyberpunk 2077, with Fool's Theory having veteran developers who previously worked on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, and CD PROJEKT RED is providing full creative supervision. Fool's Theory have also contributed to the development of Baldur’s Gate III, Divinity: Original Sin 2 DLC’s, Hellblade: Senua's Sacrifice, Outriders and Gord.

From the press release:

"The Witcher is where it all started for us, for CD PROJEKT RED. It was the first game we made, ever, and it was a big moment for us then. Going back to this place and updating the game for the next generation of gamers to experience it is just as big, if not bigger," said Adam Badowski, Head of Studio, CD PROJEKT RED. "Collaborating with Fool's Theory on the project is just as exciting, as some of the people there have been previously involved in The Witcher games. They know the source material well, they know how much gamers have been looking forward to seeing the remake happen, and they know how to make incredible and ambitious games. And although it will take some time before we're ready to share more about and from the game, I know it'll be worth the wait."

"I am very happy that my professional paths have crossed again with fellow developers from the time of working together on The Witcher 2 and The Witcher 3. Especially when it's a remake of a project that is so close to our hearts," said Jakub Rokosz, CEO, Fool's Theory. "We are excited to join forces with CD PROJEKT RED, and our goal is to give players another great game from the iconic Witcher series."

Hopefully whenever it releases, Proton will run it nicely on Linux desktop and Steam Deck. Although, perhaps by the time it's out we might have a Steam Deck 2 as no doubt it is quite a long time away from release.

Article taken from GamingOnLinux.com.
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slaapliedje Oct 31, 2022
Quoting: Eike
Quoting: ShmerlOn one hand, or on the other hand complexity of games increased to the point where they became less profitable to release with more bug fixes due to budget / development time balance. That's why we see them released as beta quality and only gain fixes over time after that.

Players want more complex games, players want games bug free. To me it looks like these two are at odds.

There's an additional difference. You don't have a problem to install an update and another one and yet another one for any of your games.(*) It's not like you're sitting on your DVD version forever. Won't make people loving it, but it decreases the pain for the player.

(*) Well, for those with decent internet connection and pricing.
Yeah, long gone are the days where you'd pick up a floppy disk game from a shop and take it home to pop into your floppy drives, make a backup of the original, and then play off your copy until it irritates you so much that you take the floppy disk out and throw it at your brother who the game is glitching for. These days devs put their games up as 'early access' and then stay in beta for years and years, and when there are game breaking bugs, they just can shrug and say it's early access...

One can argue which way is better; getting the full QA tested game that never gets updated, and is considered a complete game when you buy it. Or getting a potentially incomplete and buggy game sooner, but then having to wait to play it? (Looking at you Cyberpunk 2077, which is definitely the worse case scenario for this option)
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