Two Beta updates have landed for the Steam Deck with a Client and an OS update available, with some pretty big changes to how external screens are handled.
Available in the Beta and Preview channels:
External display settings
- Keep track of refresh rate and FPS limit settings independently for internal and external displays.
- Disable refresh rate switching via the quick access menu for external displays by default. Alternative refresh rates are still accessible via the resolution dropdown in Settings->Display.
- Added a toggle to developer settings to re-enable refresh rate switching in the quick access menu for external displays. Please note that the Steam Deck’s built-in display was validated to support the full range of refresh rates available in the slider, but for arbitrary external displays we can't provide a guarantee that the resolution + refresh rate combination will be functional. This can lead to a scenario where the external display doesn’t display an image, so there isn’t an easy way to undo the change. Here be dragons, we don't recommend turning this setting on.
General
- Performance improvements when rendering the homescreen.
- Fixed a crash when loading some SteamInput configs.
- Reduced occurrence of double-activations on Soft Press on Touch Pads and Sticks.
Also available only in the Preview channel as it's an OS upgrade:
- Fixed a crash in Red Dead Redemption 2
- Improved external display hot-plug detection
Here's a run over the changes and a quick look in a video. For this I tested a good while of Red Dead Redemption 2 to ensure it really was fixed and not only does it run smoothly, there's no crashing now either.
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5 comments
That's really big. I kept forgetting to set the display back to 60 Hz way too often...
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They announce every week a rdr2 fix since ages now, still outright crashes or freezes due to ram leaks after 10-30min, not trusting it anymore. Also it's time to release the 5.19 kernel with working wifi powersave, amd pstates, internal mic getting cut off if I plug in headphones also doesn't make sense. Source, linux veteran/admin advocate, upstreaming to the kernel and well aware that things can take time especially when it's free. But here, I think they need to do a move soonish.Played a full solid hour+ today without a problem...
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How long does it usually take to go from the beta channel to the stable channel? I've been hoping and waiting for an RDR2 fix for several weeks but I prefer to stay on the stable channel. I don't mind waiting as I'm just glad to know a fix is coming but I'm wondering how long I'll most likely be waiting.
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How long does it usually take to go from the beta channel to the stable channel? I've been hoping and waiting for an RDR2 fix for several weeks but I prefer to stay on the stable channel. I don't mind waiting as I'm just glad to know a fix is coming but I'm wondering how long I'll most likely be waiting.
Weeks to a day... Sometimes it's quick. :D
https://www.gamingonlinux.com/2022/10/steamos-332-and-a-stable-steam-deck-client-update-are-out-now-heres-whats-new/
Last edited by Eike on 6 October 2022 at 11:07 am UTC
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How long does it usually take to go from the beta channel to the stable channel? I've been hoping and waiting for an RDR2 fix for several weeks but I prefer to stay on the stable channel. I don't mind waiting as I'm just glad to know a fix is coming but I'm wondering how long I'll most likely be waiting.
Weeks to a day... Sometimes it's quick. :D
https://www.gamingonlinux.com/2022/10/steamos-332-and-a-stable-steam-deck-client-update-are-out-now-heres-whats-new/
LOL I think it was actually out when I posted that.
BTW RDR2 looks and plays *GREAT* with the new update and FSR set to balanced. No crashes! Also I can now set it to use the default Proton.
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