Possibly one of the most promising retro-styled FPS games coming to Linux, Selaco is getting a huge demo upgrade next month. Built with GZDoom, it's ridiculously impressive with so much going on it's hard to believe it's using that game engine.
Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.
Arriving on December 16th, here's what's coming to the updated demo:
- Full gamepad & Steam deck Support
- Level-design Enhancements
- Hundreds of Quality of Life Improvements
- Improved AI
- Rebalanced Gameplay
- Art Pass
- Performance Optimizations
See their new trailer:
Direct Link
I cannot wait to get my hands on this. The initial demo was very impressive and a lot of fun to play, and these upgrades to it sound quite fantastic.
Follow it on Steam.
But it really looks good
I didn't see any similarity to FEAR, maybe it's more noticeable when playing.From playing the previous Demo, its mostly the enemy behaviour that's inspired by FEAR. The enemies react to your flashlight, the light level of the room and they try to flank you.
I didn't see any similarity to FEAR, maybe it's more noticeable when playing.
But it really looks good
There is a gigantic difference between being inspired by something and being a copy. We're not trying to be like F.E.A.R. and never claimed to be, we are our very own game.
We only take heavy inspirations from F.E.A.R.'s combat philosophies and a few other smaller homages.
Last edited by Nexxtic on 21 November 2022 at 7:43 pm UTC
I'm not sure if I will play Selaco on the Steam Deck – my experiments with Hands of Necromancy weren't that successful, but more options are good. I'm currently trying Binary Domain and I'm struggling with aiming switching between the stick and the track pad. Mouse aiming is a lot easier (although Binary Domain is famous for a horrible hard-wired mouse acceleration).
Count me in on December 16 (and hopefully when it's ready for purchase)
Last edited by Grogan on 21 November 2022 at 10:10 pm UTC
Oh well... great shooters come to those who wait?
`Only SDL 2.0.6 or later is supported.`
Last edited by Mershl on 22 November 2022 at 1:23 pm UTC
Sigh, reading comprehension... I spotted "arriving on December 16th" assumed it was the full version and got all excited!
I actually made the same mistake at first, and (edited). I meant to convey my interest beyond playing a demo.
I didn't see any similarity to FEAR, maybe it's more noticeable when playing.
But it really looks good
On the other hand, I felt the FEAR inspirations. When you start a firefight, everybody knows about it.
Like, this isn't a bit (even quite a bit) of blood on the whole. There is blood, guts and most of the room is torn apart.
Why bring me to my one critic. It lack some slow-mo. I know. But I can only agree with some people on how it far more enjoyable when the whole place goes down in a pile of rubbles. On the other hand, ok, it may not serve the gameplay and I get that.
Is this a narrative on rails story shooter or a Open-World Story shooter? do you live in the world or just follow a preset line of leveled missions? Just bit confused as to what it offers other then obvious stuff.
Pretty akin of Ion Fury, Shadow Warrior and such, you get into a map and sections are blocked off, exploring bring you lore and unlock sections.
Shite man, now I want to play it again. And it's a demo. The only other game that do that to me is Fortune's Run.
Keep the good retro FPS coming please.
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