A big release of the Transport Tycoon Deluxe inspired game OpenTTD is upcoming, with a second Beta available now with some great new features like variable interface scaling. While based on TTD, OpenTTD had a wide array of improvements including bigger maps, better multiplayer, dedicated servers, better AI and so much more.
New feature highlight since beta1 include:
- Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel.
- Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.
- A new Generate World menu which now includes NewGRF, AI, and Game Script configuration menus.
- Cargo filters for vehicle lists (such as at stations) to allow better visualization of traffic.
- Optional cargo names above vehicles in vehicle lists, to show at a glance what they carry.
- The ability to clone or share orders with vehicles grouped by shared orders.
- An improved local authority action window which now shows you actions you can’t afford, instead of hiding them.
In addition, some new tools are available to AI and Game Script authors:
- Scriptable league tables which can replace the default scoring system.
- AI and Game Scripts can now be modified in Scenario Editor for existing scenarios (although not savegames).
Some you may have missed, popular articles from the last month:
10 comments
I hope they will do the same scaling option with font :D Right now in beta it scales only interface and the font stays small xD
Last edited by Avikarr on 30 November 2022 at 3:03 pm UTC
Last edited by Avikarr on 30 November 2022 at 3:03 pm UTC
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Quoting: Avikarright now in beta it scales only interface and the font stays smallWith the built-in font and/or TTF?
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QuoteMulti-track level crossings to keep road vehicles from stopping in the middle of the crossing.I'm not sure what that means, but it sounds interesting!
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Quoting: KlaasWith the built-in font and/or TTF?
I think built-in, is there option to change this? I mean, I know there are other fonts in addons menu, but these don't change size too. I even tried to change the size of fonts in .cfg file, but it doesn't work too.
Last edited by Avikarr on 30 November 2022 at 8:53 pm UTC
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Quoting: AvikarrI think built-in, is there option to change this?The last time I checked, you had to edit $HOME/.config/openttd/openttd.cfg to use TTF/OTF fonts – in the [misc] section, e.g.
small_font = /usr/share/fonts/adobe-source-sans/SourceSans3-Regular.otf
medium_font = /usr/share/fonts/adobe-source-sans/SourceSans3-Regular.otf
large_font = /usr/share/fonts/adobe-source-sans/SourceSans3-Regular.otf
mono_font = /usr/share/fonts/adobe-source-code-pro/SourceCodePro-Regular.otf
small_size = 13
medium_size = 15
large_size = 17
mono_size = 13
small_aa = true
medium_aa = true
large_aa = true
mono_aa = true
If you haven't done that, you're probably using the built-in fonts.
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Quoting: PhiladelphusCurrently, cars can get stuck on a level crossing between two parallel rail tracks, which are actually seen as two separate level crossings by the game, resulting in fatal accidents. This change is intended to eliminate or at least, significantly reduce that risk.QuoteMulti-track level crossings to keep road vehicles from stopping in the middle of the crossing.I'm not sure what that means, but it sounds interesting!
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Quoting: KlaasThe last time I checked, you had to edit $HOME/.config/openttd/openttd.cfg to use TTF/OTF fonts – in the [misc] section, e.g.Oh, I did that, but I forgot to give it path to font, haha xD Thank you!
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Every two years or so I fire up OpenTTD, download a few ton of mods, and loose 3-5 days of my life. I do wish Bananas was integrated into Steam Workshop, although I'm sure this is no easy feat.
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Quoting: ronnocEvery two years or so I fire up OpenTTD, download aSame here, just fell into the hole a couple of weeks ago...fewton of mods, and loose 3-5 days of my life.
QuoteI do wish Bananas was integrated into Steam Workshop, although I'm sure this is no easy feat.I'm truly glad it isn't and I sure hope it won't; I feel Steam Workshop integration is a bit like the new
First, you get your DRM-free indie game on Steam, probably even with a "free" Steam key for early adopters, next you know, the Steam version integrates DRM and workshop, and eventually, the original non-DRM version isn't "supported" any more because the developer can't afford to put aside the required resources. Shortly after, the indie website goes dead and the only way to purchase/get updates/play is through Steam.
I have no fear with regards to OpenTTD (yet), but I've seen it happen to a couple of games.
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Quoting: ValckQuoting: ronnocEvery two years or so I fire up OpenTTD, download aShortly after, the indie website goes dead and the only way to purchase/get updates/play is through Steam.fewton of mods, and loose 3-5 days of my life.
I have no fear with regards to OpenTTD (yet), but I've seen it happen to a couple of games.
Valid points, my friend!
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