3 Minutes to Midnight is an upcoming comedy adventure game from Scarecrow Studio. It was funded on Kickstarter and their latest development update sounds great.
If you've not heard of this one before it's styled much like classic LucasArts point & click adventures but with some twists including puzzles that have many solutions, lots of hidden content, actions that have consequences so your next run may be quite different and much more to make it replayable. Check out their original trailer:
Direct Link
With their development update out they make it clear it's going well, and they've designed a special automated test that can run through the entire game that they've been repeatedly using to help development move along. While it took time away from the actual game development, they said this AI player has already helped them find "over 60 extremely difficult-to-find game-breaking bugs". So I have high hopes for this to be nicely polished at release.
As for Linux and Steam Deck support directly, they made it clear their Linux testing has showed their Native version working across Fedora, Mint, and Arch and they "have yet to find any unexpected issues". That's an impressive level of support, you don't see many indie developers doing that! It will also have gamepad support, steam cloud saves and when talking about Steam Deck they said "Since SteamOS is a Linux-based operating system, 3 Minutes to Midnight will therefore be fully compatible with Steam Deck.".
You can follow it on Steam.
Last edited by tohur on 11 January 2023 at 2:05 pm UTC
Quoting: tohurUltimately this is where SteamOS will lead us.. Proper fully supported Linux ports that are not half baked and not handed off to porting houses but developed for Linux from get go. still going be some years before this is the norm but if Valve pushes SteamOS to the same heights of Steam itself thats where we are going. For now Proton is just a means to an end which is pushing SteamOS/Linux growth to the point there won't be the excuse that Linux is not a big enough market
I'm not sure about this. I'm into point and click, and I cannot remember running out of good games running natively on Linux in the last years. I think the experience is differently for other genres (like non-indie action games?) - and might stay that way?
They had a mini-demo playable back then.
I thought that it was dead. Hope it runs well when it's finished.
Quoting: EikeQuoting: tohurUltimately this is where SteamOS will lead us.. Proper fully supported Linux ports that are not half baked and not handed off to porting houses but developed for Linux from get go. still going be some years before this is the norm but if Valve pushes SteamOS to the same heights of Steam itself thats where we are going. For now Proton is just a means to an end which is pushing SteamOS/Linux growth to the point there won't be the excuse that Linux is not a big enough market
I'm not sure about this. I'm into point and click, and I cannot remember running out of good games running natively on Linux in the last years. I think the experience is differently for other genres (like non-indie action games?) - and might stay that way?
If Valve grows SteamOS properly it get to the point of proper ports of everything just about. AAA publishers follow the money and if there is money to be had you best bet they will move to that point.. Indie devs mostly make games out of passion and typically push their games to as many platforms as they can not for the money but for as many people as possible to be able to play their games.. money is just a side effect of their passion projects
Last edited by tohur on 11 January 2023 at 8:03 pm UTC
Quoting: tohurAs usual, the question ultimately comes down to: How many Steam Decks sold?Quoting: EikeQuoting: tohurUltimately this is where SteamOS will lead us.. Proper fully supported Linux ports that are not half baked and not handed off to porting houses but developed for Linux from get go. still going be some years before this is the norm but if Valve pushes SteamOS to the same heights of Steam itself thats where we are going. For now Proton is just a means to an end which is pushing SteamOS/Linux growth to the point there won't be the excuse that Linux is not a big enough market
I'm not sure about this. I'm into point and click, and I cannot remember running out of good games running natively on Linux in the last years. I think the experience is differently for other genres (like non-indie action games?) - and might stay that way?
If Valve grows SteamOS properly it get to the point of proper ports of everything just about. AAA publishers follow the money and if there is money to be had you best bet they will move to that point.. Indie devs mostly make games out of passion and typically push their games to as many platforms as they can not for the money but for as many people as possible to be able to play their games.. money is just a side effect of their passion projects
If it's enough, the good scenario happens. If it's not, it's just a step in the right direction.
Quoting: Purple Library GuyQuoting: tohurAs usual, the question ultimately comes down to: How many Steam Decks sold?Quoting: EikeQuoting: tohurUltimately this is where SteamOS will lead us.. Proper fully supported Linux ports that are not half baked and not handed off to porting houses but developed for Linux from get go. still going be some years before this is the norm but if Valve pushes SteamOS to the same heights of Steam itself thats where we are going. For now Proton is just a means to an end which is pushing SteamOS/Linux growth to the point there won't be the excuse that Linux is not a big enough market
I'm not sure about this. I'm into point and click, and I cannot remember running out of good games running natively on Linux in the last years. I think the experience is differently for other genres (like non-indie action games?) - and might stay that way?
If Valve grows SteamOS properly it get to the point of proper ports of everything just about. AAA publishers follow the money and if there is money to be had you best bet they will move to that point.. Indie devs mostly make games out of passion and typically push their games to as many platforms as they can not for the money but for as many people as possible to be able to play their games.. money is just a side effect of their passion projects
If it's enough, the good scenario happens. If it's not, it's just a step in the right direction.
I think Valve has more plans for SteamOS then Steam Deck. So then the question is what are those plans and will Valve execute them properly and not repeat the steam machine situation
Last edited by tohur on 12 January 2023 at 12:25 am UTC
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