Forspoken has been controversial for quite a lot of a reasons but also a title many were looking forward to. The release was a bit rough but the developers are cleaning it up now and it has some Steam Deck fixes.
Here's the patch notes:
- Adjustments have been made to HDR mode.
- Localization and spelling fixes.
- Various minor fixes.
- Certain technical issues occurring on Steam Deck has been fixed.
- Performance and stability has been improved on Steam Deck.
Amazing to see games from publishers like Square Enix pay attention to a Linux gaming device, we're going to see a lot more of this over the next year. Although, it would be great if developers did these things before release, especially with the roll-out of the Steam Deck in Asia going strong, there's going to be a lot more people using it now.
I still personally think £64.99 is a crazy price for it, so I won't be going into any depth on it myself. It currently has a Mixed user rating on Steam from over 2,000 people and the peak player count dropped pretty harshly quickly after release so it's not exactly popular.
They did update the demo too, so for those of you who wish to try it out that might give you a good idea now.
Quoting: slaapliedjeBut did they make the game not 'meh'? Ha, everything I have heard online about this game makes me think the writers of the dialog were angsty teens.
Yeah, that's what I've heard too. The trailers did a good job of making it look like exactly that, and initial word is... it is exactly that.
Quoting: mr-victoryBut did they remove the necessity of the workaround for the Linux desktop? If they didn't but instead added fixes for Steam Deck, that's hilarious😂
I would not surprised seeing devs supporting Deck in the future, and still not caring about Linux, even when it's almost the same thing. Deck is "dev-friendly", because it's a defined system with known hardware and a known OS and it made mainsteam media, so it exists in their world.
Linux is still that "nerd operating system" that's hard to support because no two systems are the same, and people using don't want to spend money on software, anyway. Or so...
But hey, I expect issues like this one to be the exception rather than the norm, so it's all good.
Quoting: crseForspoken regional pricing lol, it's half of the minimum wage in my country... (in certain city, if I want to be pedantic).You know what bothers me the most about the pricing of video games these days? Even when they first started being digital only, they were the same damn price as a physical copy that potentially had a printed manual, maps, box, etc. The sound tracks were ON the CD by default as well, now that's an extra! Or it's 'Deluxe edition' or 'gold edition' with an eventual 'ultimate edition!'
Some of us complain about how bad a game is, but when it's priced so people can't even afford it to see how bad it sucks, I guess that's an entirely different issue.
This game is one of those that makes me wonder "why don't people just emulate older computers and play the ton of games that came out 10-20 years ago instead of playing this shiny jaunt through shaders and lighting effects?" :P
Quoting: KimyrielleQuoting: mr-victoryBut did they remove the necessity of the workaround for the Linux desktop? If they didn't but instead added fixes for Steam Deck, that's hilarious😂
I would not surprised seeing devs supporting Deck in the future, and still not caring about Linux, even when it's almost the same thing. Deck is "dev-friendly", because it's a defined system with known hardware and a known OS and it made mainsteam media, so it exists in their world.
Linux is still that "nerd operating system" that's hard to support because no two systems are the same, and people using don't want to spend money on software, anyway. Or so...
But hey, I expect issues like this one to be the exception rather than the norm, so it's all good.
I wonder if it would help to put together a 'Linux game development SDK' that includes documentation, build tools, tutorials, compile-able demos, debugging tools, and more, in a similar to fashion to how there is a Vulkan SDK.
Quoting: slaapliedjeThis game is one of those that makes me wonder "why don't people just emulate older computers and play the ton of games that came out 10-20 years ago instead of playing this shiny jaunt through shaders and lighting effects?" :P/me waves from over in Emulationville. Join us! We have bombs and candy and bananas and health-restoring roast-chicken that spawns on floors!
Quoting: PenglingHaha! Hell yeah! Granted I have enough real hardware these days that I don't really need to emulate. Recently added a modded Atari 800xl PAL system with a U1mb and VBXE so I can output via SCART to a lovely image to play awesome new games like Albert! https://www.youtube.com/watch?v=ZNfWa4CyehEQuoting: slaapliedjeThis game is one of those that makes me wonder "why don't people just emulate older computers and play the ton of games that came out 10-20 years ago instead of playing this shiny jaunt through shaders and lighting effects?" :P/me waves from over in Emulationville. Join us! We have bombs and candy and bananas and health-restoring roast-chicken that spawns on floors!
Quoting: gradyvuckovicThere was some talk about this for Launchbox (emulator front end) to be ported to Linux, and the developers have mostly said that the Linux development tools just aren't as good... though I tend to think it is more like 'it isn't as good for the language that we chose to write things in', as development tools under Linux have always seemed superior to me over Windows.Quoting: KimyrielleQuoting: mr-victoryBut did they remove the necessity of the workaround for the Linux desktop? If they didn't but instead added fixes for Steam Deck, that's hilarious😂
I would not surprised seeing devs supporting Deck in the future, and still not caring about Linux, even when it's almost the same thing. Deck is "dev-friendly", because it's a defined system with known hardware and a known OS and it made mainsteam media, so it exists in their world.
Linux is still that "nerd operating system" that's hard to support because no two systems are the same, and people using don't want to spend money on software, anyway. Or so...
But hey, I expect issues like this one to be the exception rather than the norm, so it's all good.
I wonder if it would help to put together a 'Linux game development SDK' that includes documentation, build tools, tutorials, compile-able demos, debugging tools, and more, in a similar to fashion to how there is a Vulkan SDK.
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