ET: Legacy continues carrying the torch of the classic multiplayer title Wolfenstein: Enemy Territory, with a new release out that has lots of fixes. The original release was planned as an expansion to Return to Castle Wolfenstein, and later it came as a standalone thing that was later open sourced and now ET: Legacy keeps it going.
Some of the biggest changes noted are:
Notable ENGINE changes
- Renamed Unix binaries (e.g. etl/etlded.x86 and etl/etlded.x86_64)
- Added cJSON support for future use in internal configuration files
- Fixed precision in patch collision to avoid "MAX_PATCH_PLANES" errors
- Added x64 support for Windows platform (only compatible with Legacy 2.81 mod)
Client
- Added cl_extrapolationMargin (default: 1; allowed range: 0-10) to reduce client latency due to incorrect serverTime values caused by adjustments to serverTimeDelta on the client
- Scaled UI mouse movement to match the window manager mouse movement
- Added new default console font (JetBrainsMono-SemiBold) and an icon font for the custom ET font icons
- Fixed SDL2 sounds were played at incorrect range distance
- Fixed OpenAl incorrect ambient and entity sounds volume
- Fixed s_volume and s_alGain not affecting volume on OpenAl
Server
- Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of clients allowed on server instead of max clients per IP
- Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding.
- Blocked connection from IP with engine temp bans (exclude ports to fix issue with clients changing net_port and reconnecting after a kick, circumventing temp ban)
- Added sv_serverTimeReset cvar for resetting svs.time on map change to avoid various issues related to high server uptime
- --> Potentially improves game feeling as big server time is known to cause a lot trouble
Notable MOD changesGeneral
- Added in-game and cvar-based HUD editor allowing full customisation of HUD components
- Fixed prone collision issues causing players to get stuck on or glitching through certain walls and smooth out crawling on uneven surfaces
- Added window flashing on game init and match starting
- Added option to visualise major and minor spawnpoints in maps supporting this feature with cg_drawSpawnpoints
- Added func_fakebrush drawing with railbox when debugging by setting g_debugHitboxes func_fakebrush
Stability/Performance
- Fixed a bug in antiwarp code causing players to warp when they had no user input but still had velocity
- Fixed general prediction on multiple game elements
UI
- Added cg_customFont1/2 cvars to change fonts
- Improved text readability by scaling text shadow/outline based on text size
- Enhanced map vote windows on map vote game type by adding map popularity and history of last 333 played maps and reduced vote count from 3 to 1 per player
Weapons
- Fixed zoom level for FG42
- Increased FG42 scoped recoil pitch
- Reduced speed from 127 to 80 (crouch speed) while scoping and standing
- Reintroduced weapon unscoping while in air more than 250 ms
- Fixed alt weapon switch exploit
- Fixed arty/airstrike bombs potentially spawning indoors
- Fixed inconsistent explosion hit registration by sorting players depending of distance from the explosion origin in ascending order
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