It's certainly no secret that The Last of Us Part I had a really bad launch overall and the developer is now trying to improve things. This new patch goes over crash bugs, does a little optimization of texture streaming to reduce CPU usage, some textures not rendering correctly was fixed and a whole lot more. So we're slowly getting closer to the state it should have released in.
Nice to see the Steam Deck getting some dedicated attention here too, with it seeing these improvements:
- Fixed an issue where PSO Caching may freeze at 50% completion.
- Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay.
- Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu.
- Adjusted positioning of the Weapon and Health HUD elements.
Full patch notes here.
You can buy it on Humble Store and Steam.
I'm looking forward to playing it through again, either on my Steam Deck or Linux desktop, once it's had a bit more time in the oven. I will be happy when it's sorted, as it's still one of my all-time favourite stories. If you're jumping in again, do let me know in the comments how you find it now.
Quoting: udekmp69I don't own this, but from what I have read this has to be one of the worst PC ports in a very long time. Which really says something. This is a technical mess that might not be fixed for a very long time.
Sounds like what happened with Arkham Knight; that got released right after Valve started offering refunds, and it got put to use quite heavily. But if you look at it now, the recent reviews are overwhelmingly positive - so let's hope this game has the same result in the end.
Quoting: pmatulkaFrom my point of view: no tux no bux. I have 229 games on steam and I will never buy no native game. If i want play no native game there is torrent + wine.
What does that have to do with the topic? And are people now supposed to be impressed that you pirate stuff?
Quoting: PhlebiacSounds like what happened with Arkham Knight; that got released right after Valve started offering refunds, and it got put to use quite heavily. But if you look at it now, the recent reviews are overwhelmingly positive - so let's hope this game has the same result in the end.
On the other hand there are people that claim that Arkham Origins is the best of the Arkham games despite the many unpatched issues like Killercroc becoming invisible/sound stopping, the non-respawning predator rooms which can lock your progress in the Worst Nightmare challenge track (they even promised to fix it) and the copy&paste fight against Deathstroke (obviously re-uses animations from City and turned into a pure QTE).
I seriously wonder why anybody thought it was good game design to change the challenges from the previous game as something that could be done at any point in your play-through to something that can only be done at very specific points in the story. Also to complete the last of the Gotham Protector challenges requires something that the game actively prevents you to do without exploiting a bug (or using new game plus for a second attempt or the one live mode) since the game stops spawning crimes in progress on the bridge after doing it once in the beginning.
Quoting: pmatulkaFrom my point of view: no tux no bux. I have 229 games on steam and I will never buy no native game. If i want play no native game there is torrent + wine.There is simply no need to come along to a post about a Non-Native game and post this. Stop it please.
Quoting: LanzWe really need to start holding the developers to account for low-effort ports. Too many people will buy it anyway.But how? The Windows users will buy it anyway – most of them even if the game has an additional layer of inconvenience (AKA always online launcher) sprinkled on top.
If a huge percentage of Linux users does not buy the game due to broken promises, the developers/publisher ends up saying that it wouldn't have been worth it to spend more to satisfy such a small percentage of users.
Edit: What I should have included is that with broken promises I'm talking about the “it will run on the Steam Deck” tweet.
Last edited by Klaas on 8 April 2023 at 1:25 pm UTC
Quoting: KlaasPersonally, I feel what Lanz said is correct, that is that gamers (including windows gamers) should stop accepting such low quality ports and avoid buying games that are in such a poor condition as this was until it is either fixed or they simply stop releasing them in such a poor state. Bearing in mind, even Windows gamers are finding this extremely buggy and non-functional.Quoting: LanzWe really need to start holding the developers to account for low-effort ports. Too many people will buy it anyway.But how? The Windows users will buy it anyway – most of them even if the game has an additional layer of inconvenience (AKA always online launcher) sprinkled on top.
If a huge percentage of Linux users does not buy the game due to broken promises, the developers/publisher ends up saying that it wouldn't have been worth it to spend more to satisfy such a small percentage of users.
Edit: What I should have included is that with broken promises I'm talking about the “it will run on the Steam Deck” tweet.
It's only like any other industry, could you imagine if you purchased a new car, and suddenly you found out it runs poorly because the batteries are underpowered for the motor, the windscreen wipers may cause the onboard speedometer to fail, and now you have to wait for system updates, which may or may not occur to fix these issues?
It would never be acceptable at all in that industry. So why should gamers accept it? At the end of the day, we are paying for a product and that product should meet certain standards.
Last edited by BlackBloodRum on 8 April 2023 at 2:36 pm UTC
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