XDefiant is an upcoming free-to-play, first-person arena shooter from Ubisoft and it seems they need a bit more Linux talent. In an advert on their careers website there's one noted for "Linux Systems Engineer - XDefiant", with the option to work remotely too.
The placement reads:
We are looking for a highly talented, motivated, and experienced person to work with us on XDefiant, a new multiplatform online multiplayer action game based in our San Francisco studio. XDefiant is a free-to-play, fast-paced arena shooter that combines intense gunplay with personalized loadouts and specialized factions, as teams of gunfighters battle for domination.
You’ll be working to extend and improve our game’s services running on Linux. You’ll be adding functionality and features, improving performance, and improving the Snowdrop engine’s support for Linux. As we all know, Linux is an extremely stable and performance-oriented OS, and you’ll be able to make XDefiant really shine there. You will work on a small, collaboration-oriented team where you will have the opportunity to contribute in meaningful ways.
You’ll also be part of the diverse Ubisoft San Francisco team. We embrace a variety of work situations based on what is best for the team, and we welcome people working in our SF office, remotely within the continental US, or some combination of the two. We put a priority on supporting our team members and what makes them happiest and most productive.
What you'll be doing:
- Expand and improve the Snowdrop engine’s presence on Linux.
- Optimize engine and game code.
- Debug and refactor systems as needed to take the best advantage of Linux.
- Work with the rest of the engineering staff to help them expand their cross-platform mindset.
- Coordinate with other developers to ensure smooth roll out of new features.
- Create and maintain technical design documents and best practices.
Could be a good one to try for some of our more experienced readers perhaps. Who knows, maybe it will even result in getting it working on Steam Deck and Linux desktop.
Quoting: Purple Library GuyBut, but . . . ! This can't be real, I have it on good authority that the existence of Proton means no game studio will ever again be interested in native Linux development!Liked for the sarcasm
It seems more like a promotional thing than a job opportunity.
Quoting: kokoko3kSo they are trying to hire a developer without being even clear about the job?
It seems more like a promotional thing than a job opportunity.
What's unclear? The careers website and the job description look pretty bog standard to me.
Quoting: scaineQuoting: kokoko3kSo they are trying to hire a developer without being even clear about the job?
It seems more like a promotional thing than a job opportunity.
What's unclear? The careers website and the job description look pretty bog standard to me.
Right. Even if they want to try to make the game for Linux, they would not publicise it yet, and they don't need to for a job offer.
But by the way, if they want to higher 1 (one) Linux developer, and they want to port the game, wouldn't the job description contain knowledge in some Linux graphics API? Or do they already have some of those?
Last edited by Eike on 15 April 2023 at 6:51 pm UTC
Quoting: EikeQuoting: scaineQuoting: kokoko3kSo they are trying to hire a developer without being even clear about the job?
It seems more like a promotional thing than a job opportunity.
What's unclear? The careers website and the job description look pretty bog standard to me.
Right. Even if they want to try to make the game for Linux, they would not publicise it yet, and they don't need to for a job offer.
But by the way, if they want to higher 1 (one) Linux developer, and they want to port the game, wouldn't the job description contain knowledge in some Linux graphics API? Or do they already have some of those?
The graphics API part is a different job : https://gamejobs.co/3D-Graphics-Programmer-Snowdrop-at-Ubisoft-3802
QuoteIntimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
Quoting: F.UltraQuoting: EikeBut by the way, if they want to higher 1 (one) Linux developer, and they want to port the game, wouldn't the job description contain knowledge in some Linux graphics API? Or do they already have some of those?
The graphics API part is a different job : https://gamejobs.co/3D-Graphics-Programmer-Snowdrop-at-Ubisoft-3802
QuoteIntimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
But wouldn't I want to have someone knowing Linux and OpenGL/Vulkan?
Quoting: KlaasSo that will lead to native Ubisoft Connect… right? That's something that I've always wanted.
To be honest, I'm not sure this will lead to native anything. I think all they're trying to do here is make their stuff run better on the Deck.
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