The Wine 8.5 development release is now available for this translation layer, enabling Windows games and other apps to work on Linux. Part of what makes Steam Play Proton do its thing! This is the usual fortnightly release with the latest work, and then once a year they put up a new stable release that will be Wine 9.0.
Here's the highlights:
- Bundled vkd3d upgraded to version 1.7.
- Better error reporting in the IDL compiler.
- Support for shared Wow64 Classes registry key.
- More cleanups in IME support.
- Support for configuring a WinRT dark theme.
- Various bug fixes.
Some of the bugs noted to be solved up to this release include fixes for Deus Ex: Invisible War, Fair Strike, Bible Black: La Noche de Walpurgis, Sins of the Solar Empire Rebellion, Ultimate Race Pro and various miscellaneous fixes.
Want help managing Wine on Linux? You can try Bottles, Lutris and the Heroic Launcher.
Some you may have missed, popular articles from the last month:
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This wine come with more work related to this:
this affect dead rising 1 in before version in my case game dont run and stay in loading screen but now still is unstable in loading screens but now shows this:
!link
!link
However other games with wmv cinematics still dont working in my case, partially solved for some games using transcode to h264+mp3
Last edited by mrdeathjr on 3 Apr 2023 at 11:40 am UTC
+Ziqing Hui (5):
mf/tests: Test time length returned by ProcessOutput.
winegstreamer: Add format field to wmv wg_format.
winegstreamer: Ignore framerate of media type for WMV decoder DMO.
winegstreamer: Create wg_transform for WMV decoder.
winegstreamer: Implement ProcessInput and ProcessOutput for WMV decoder DMO.
this affect dead rising 1 in before version in my case game dont run and stay in loading screen but now still is unstable in loading screens but now shows this:
!link
!link
However other games with wmv cinematics still dont working in my case, partially solved for some games using transcode to h264+mp3
Last edited by mrdeathjr on 3 Apr 2023 at 11:40 am UTC
4 Likes, Who?
One of those fixed games is not like the others.
1 Likes, Who?
One of those fixed games is not like the others.
when 32bit wmv cinematics begin work many titles are fixed and others in x64 case Ys VIII Lacrimosa of Dana, sadly many games use cinematics in wmv
0 Likes
One of those fixed games is not like the others.
when 32bit wmv cinematics begin work many titles are fixed and others in x64 case Ys VIII Lacrimosa of Dana, sadly many games use cinematics in wmv
Can you try Elderborn and Greak - Memories of Azur?
These 2 games play videos for me but the colors are messed up, sound works fine though. Both games are using Unity engine.
Last edited by Avehicle7887 on 3 Apr 2023 at 3:47 pm UTC
0 Likes
One of those fixed games is not like the others.
when 32bit wmv cinematics begin work many titles are fixed and others in x64 case Ys VIII Lacrimosa of Dana, sadly many games use cinematics in wmv
Can you try Elderborn and Greak - Memories of Azur?
These 2 games play videos for me but the colors are messed up, sound works fine though. Both games are using Unity engine.
I dont have any of them for now, however maybe try this days
0 Likes
Can you try Elderborn and Greak - Memories of Azur?
These 2 games play videos for me but the colors are messed up, sound works fine though. Both games are using Unity engine.
Testing elderborn in my case appear same color error still with reencode cinematics, curiously cinematics stay in h264
Respect greak memories of azur have same problem
Possible a wine problem with h264?
Last edited by mrdeathjr on 4 Apr 2023 at 11:52 am UTC
0 Likes
This release also fixes an issue when building vkd3d-proton. Issue here https://github.com/HansKristian-Work/vkd3d-proton/issues/1487
1 Likes, Who?
Can you try Elderborn and Greak - Memories of Azur?
These 2 games play videos for me but the colors are messed up, sound works fine though. Both games are using Unity engine.
Testing elderborn in my case appear same color error still with reencode cinematics, curiously cinematics stay in h264
Respect greak memories of azur have same problem
Possible a wine problem with h264?
I've tried to re-encode to other h264 profiles too, which caused the videos to not play at all then. Thanks for checking it out :)
0 Likes
This release also fixes an issue when building vkd3d-proton. Issue here https://github.com/HansKristian-Work/vkd3d-proton/issues/1487
I actually ran into that with Wine 8.4, the problem was with widl ("windows interface definition language compiler"... it converts Windows' weird idl headers into our kind). I temporarily fixed it by dropping in the widl binary from my previous Wine 8.3 build (it was still OK, it doesn't actually have wine dependencies, just glibc).
Last night I built Wine 8.5 for my system wine (I use the wine-tkg build system ( https://github.com/Frogging-Family/wine-tkg-git ) and the first thing I did was build vkd3d-proton to see if widl was fixed, and yes indeed. Widl has a somewhat larger binary size than usual, so they must have added more shit to it.
Last edited by Grogan on 4 Apr 2023 at 7:20 pm UTC
0 Likes
One of those fixed games is not like the others.
when 32bit wmv cinematics begin work many titles are fixed and others in x64 case Ys VIII Lacrimosa of Dana, sadly many games use cinematics in wmv
Since you're invested into testing videos on Wine, I was wondering; has something happened with AVI playback since Wine 8.2 or so? Thief Gold/2 videos only play the audio and render a black screen...
0 Likes
Since you're invested into testing videos on Wine, I was wondering; has something happened with AVI playback since Wine 8.2 or so? Thief Gold/2 videos only play the audio and render a black screen...
In my case test bad day la and some videos dont work, this videos stay in avi format with audio in pcm (and transcode to h264+mp3 dont work)
0 Likes
I've tried to re-encode to other h264 profiles too, which caused the videos to not play at all then. Thanks for checking it out :)
Hi wine git add this commits maybe can help if them approve for wine 8.6, must be appear this weekend
--- a/dlls/mfplat/mediatype.c
+++ b/dlls/mfplat/mediatype.c
@@ -26,6 +26,7 @@
#include "ks.h"
#include "ksmedia.h"
#include "amvideo.h"
+#include "wmcodecdsp.h"
WINE_DEFAULT_DEBUG_CHANNEL(mfplat);
@@ -3593,6 +3594,22 @@ static const GUID * get_mf_subtype_for_am_subtype(const GUID *subtype)
if (IsEqualGUID(subtype, &MEDIASUBTYPE_RGB32))
return &MFVideoFormat_RGB32;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_ARGB32))
+ return &MFVideoFormat_ARGB32;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_I420))
+ return &MFVideoFormat_I420;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_AYUV))
+ return &MFVideoFormat_AYUV;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_YV12))
+ return &MFVideoFormat_YV12;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_YUY2))
+ return &MFVideoFormat_YUY2;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_UYVY))
+ return &MFVideoFormat_UYVY;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_YVYU))
+ return &MFVideoFormat_YVYU;
+ else if (IsEqualGUID(subtype, &MEDIASUBTYPE_NV12))
+ return &MFVideoFormat_NV12;
else
{
FIXME("Unknown subtype %s.\n", debugstr_guid(subtype));
--- a/dlls/mfplat/tests/mfplat.c
+++ b/dlls/mfplat/tests/mfplat.c
@@ -56,6 +56,7 @@
#undef EXTERN_GUID
#define EXTERN_GUID DEFINE_GUID
#include "mfd3d12.h"
+#include "wmcodecdsp.h"
DEFINE_GUID(DUMMY_CLSID, 0x12345678,0x1234,0x1234,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19);
DEFINE_GUID(DUMMY_GUID1, 0x12345678,0x1234,0x1234,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21);
@@ -8421,6 +8422,22 @@ static void test_MFInitMediaTypeFromAMMediaType(void)
{0}, {0}, 0, 0, 0,
{sizeof(BITMAPINFOHEADER), 32, 24, 1, 0, 0xdeadbeef}
};
+ static const struct guid_type_pair
+ {
+ const GUID *am_type;
+ const GUID *mf_type;
+ } guid_types[] =
+ {
+ { &MEDIASUBTYPE_I420, &MFVideoFormat_I420 },
+ { &MEDIASUBTYPE_AYUV, &MFVideoFormat_AYUV },
+ { &MEDIASUBTYPE_YV12, &MFVideoFormat_YV12 },
+ { &MEDIASUBTYPE_YUY2, &MFVideoFormat_YUY2 },
+ { &MEDIASUBTYPE_UYVY, &MFVideoFormat_UYVY },
+ { &MEDIASUBTYPE_YVYU, &MFVideoFormat_YVYU },
+ { &MEDIASUBTYPE_NV12, &MFVideoFormat_NV12 },
+ { &MEDIASUBTYPE_ARGB32, &MFVideoFormat_ARGB32 },
+ };
+ unsigned int i;
hr = MFCreateMediaType(&media_type);
ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
@@ -8539,6 +8556,22 @@ static void test_MFInitMediaTypeFromAMMediaType(void)
ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
ok(value32 == 128, "Unexpected value %d.\n", value32);
+ vih.bmiHeader.biHeight = 24;
+ for (i = 0; i < ARRAY_SIZE(guid_types); ++i)
+ {
+ memcpy(&mt.subtype, guid_types.am_type, sizeof(GUID));
+
+ hr = MFInitMediaTypeFromAMMediaType(media_type, &mt);
+ ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
+
+ hr = IMFMediaType_GetGUID(media_type, &MF_MT_MAJOR_TYPE, &guid);
+ ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
+ ok(IsEqualGUID(&guid, &MFMediaType_Video), "Unexpected guid %s.\n", debugstr_guid(&guid));
+ hr = IMFMediaType_GetGUID(media_type, &MF_MT_SUBTYPE, &guid);
+ ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
+ ok(IsEqualGUID(&guid, guid_types[i].mf_type), "Unexpected guid %s.\n", debugstr_guid(&guid));
+ }
+
IMFMediaType_Release(media_type);
}
https://source.winehq.org/git/wine.git/commit/69b98b2b79f91a13bf3b083ec06527e96609cfd7
https://source.winehq.org/git/wine.git/blobdiff/357f0e9a493cd0a6a90cd89367548b57759a5297..69b98b2b79f91a13bf3b083ec06527e96609cfd7:/dlls/mfplat/mediatype.c
https://source.winehq.org/git/wine.git/blobdiff/357f0e9a493cd0a6a90cd89367548b57759a5297..69b98b2b79f91a13bf3b083ec06527e96609cfd7:/dlls/mfplat/tests/mfplat.c
[i]Last edited by mrdeathjr on 11 Apr 2023 at 1:37 pm UTC
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