Superior: Vengeance is an Early Access hyper-stylized superhero third-person co-op shooter, and the good news for Steam Deck players is the developer is ensuring it works great.
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Writing in an update on Steam, they've noted how they've submitted it for verification but they've also been working on the game and testing it on Steam Deck to ensure it all works properly. With the latest update here's what they said they've done and what the status is:
Steam Deck/controller icons: We have integrated Steam Deck and controller icons within the game, ensuring a cohesive and intuitive gaming experience.
Seamless functionality: Superior: Vengeance has been optimized to ensure that all functionality is accessible when using the default controller configuration. You’ll be able to dive right into the action without any hassle.
On screen keyboard support: When joining a lobby, you can easily enter text by manually invoking the on-screen keyboard
Optimal performance: Superior: Vengeance runs at a resolution supported by the Steam Deck, ensuring crisp visuals and smooth gameplay. The default graphics configuration has been fine-tuned to perform well on the device.
Legible interface: All in-game interface text has been carefully designed to be legible on the Steam Deck’s screen, so you won’t need to squint or strain your eyes to read important information.
Initial setup and gameplay: An active internet connection is required for the initial setup and for all gameplay modes.
Additionally, they said how they're "committed to delivering the best experience possible both on and off the Steam Deck" - so we can expect it to continue working well as it's developed through Early Access.
Great to see more developers take an active role in ensuring Steam Deck support. Which also means it should work great on desktop Linux too if it performs well on Deck. Seems they will have more to do though, like making the on-screen keyboard actually be automatic but it's a nice start.
Quoting: PyreticHow exactly does an "active internet connection for all game modes" make it easier for Steam Deck users to play?Well, that's not about making it "easier", that's just them clearly noting what it requires.
QuoteOn screen keyboard support: When joining a lobby, you can easily enter text by manually invoking the on-screen keyboard
If they're after the green tick, that isn't adequate. The user having to manually invoke the keyboard drops the game to Playable.
QuotePlayable: Your game functions on Deck, but may require manual work from the user. (Examples: manually selecting a community controller config, requiring the user to manually bring up the on-screen keyboard, or requiring the user to use the touchscreen to navigate a launcher.)
For the green tick the keyboard needs to automatically pop up every time the game needs text input.
Quotetext input: if your game requires text input (eg., for naming a character or a save file), you must either use a Steamworks API for text entry to open the on-screen keyboard for players using a controller, or have your own built-in entry that allows users to enter text in their language using only a controller.
Last edited by benstor214 on 25 July 2023 at 6:07 pm UTC
Quoting: benstor214Between the requirement of always having to be online and having to manually invoke the keyboard, I would say the developers are overly optimistic regarding the outcome of the verification process.
Maybe they just want to be officially listed as Playable? That certainly looks better than Untested or Unsupported.
Watched the trailer, and my first thought was: if all the superheroes turned into monsters, and now you are taking their powers, what's to stop you from turning into monsters also?
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