Half-Life Alyx NoVR is really coming together and a fresh update is out now to make the experience even better for those without a VR kit. I will say that it's still one of my favourite experiences ever in gaming with the Valve Index, but given how Half-Life is a much loved series, more people deserve to be able to play it. These modders are a dedicated bunch that's for sure!
To go along with the update they also released some new trailers:
Direct Link
Direct Link
What's in the latest update:
- Added Alyx's pockets (not available on Steam Deck yet).
- Improved collision in various levels so players cannot skip areas.
- Unsupported mods no longer crash the game when going back to the main menu.
- Added new supported mods.
- Improved viewmodel sway and bob.
- Improved interactions throughout all levels.
- Easier to use ladders.
- Crash fixes.
- Steam Deck stability improvements.
- And more!
They're also now providing a dedicated version for the Steam Deck, although that will potentially not be needed once they add support on Steam Deck for everything. From what I tested in a previous build on Steam Deck it was very promising and desktop too - so I can't wait to see this finished.
For the mod support it now works with Levitation, Extra-Ordinary Value, Resident Evil Alyx: Biohazard, Goldeneye Alyx - 007 - Dam, Belomorskaya Station, Overcharge and Red Dust.
See all the info in their news post on Mod DB. A good time to try it as Half-Life: Alyx is currently on sale on Steam with 60% off in the Summer Sale.
Can someone confirm if it's fun to play it like this or not? I have heard it feels too slow in this way
As someone who has played both modes, this just turns the game into a mediocre FPS. It's cool to make custom actually good FPS maps/campaigns though.
I was disappointed when I first heard of it, "oh wow, a new Half Life game!" then my eyes fell on VR only.
Hopefully one day it will be almost as fluid as the VR version.
It is nice that someone is working hard on a non-VR mod. But yeah, the movement and gunplay look just too stiff and janky.
Hopefully one day it will be almost as fluid as the VR version.
Doubt it will ever live up to expectations. It suffers the same problems that many flat -> VR ports have. They can kind of make it work, but it never feels as if the mechanics of the game feel well thought out. A game that was designed and balanced for human motion won't ever feel right as a flat game.
Can someone confirm if it's fun to play it like this or not? I have heard it feels too slow in this way
As someone who has played both modes, this just turns the game into a mediocre FPS. It's cool to make custom actually good FPS maps/campaigns though.
Are there k+m novr custom campaigns on the alyx workshop?
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