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If you're in the need for a new game to pick up and play I can happily recommend Roto Force to you. A high-energy 2D twin-stick bullet-hell where you rotate around little arenas and it's just chaos.

The developer sent over a key and it works great on Steam Deck and desktop Linux with full Native Linux support thanks to it being built with Java. Screenshots in no way do this game justice, you need to see it and feel it — pure fun. A fun twist on the bullet-hell genre, which I often find a lot of games are very samey but this thankfully feels new and fresh. Some good tunes to go along with it too.

You slide around the sides of each arena, and use your power to fling yourself across when you need to avoid fire, or pop through bubbles surrounding enemies and items. Plus you have an assortment of weapons, each with a unique type of fire - there's a lot to like in this one. Check out the trailer:

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What's in the game:

  • Simple controls
  • A pumpin' Soundtrack
  • 9 weapons that provide different playstyles
  • About 30 Mini-Bosses and 10 regular sized Bosses
  • Can be played through in an afternoon, or a weekend, or a week... (depends on your skill)
  • Higher Difficulty Mode can be unlocked (if you really want)
  • Generous Accessibility Options (slow down game speed, increase damage, immortality)

What's not in the game:

  • No procedural generation
  • No more than 4 colours at a time

You can buy it on Steam.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

Klaas Jul 19, 2023
The video looks like this might be the first 2d game that could make me motion sick.

Is there anyone prone to motion sickness that has tried the game?
Chuckaluphagus Jul 19, 2023
This reminds me strongly of WarioWare: Twisted!, turned into a combat shooter. I'd love to play this on something with a gyroscopic sensor to control the rotation. I wonder how easy it would be to map that axis to the gyroscopic sensor in a Steam Deck. Hmm ...
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