Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Return to Part 1: Dumpster Diving

Continued from Part 30: Imperial Purple

I was trawling through the old web one evening, looking for additional resources on early Linux gaming, when I came across a freeware game I had never heard of before. Entitled Phobia III - Edge Of Humanity, it was mentioned on a short lived website called PCBurn online between 2003 and 2007, which described Phobia III as a "commercial quality game" that they "deemed worthy of spending a goodly amount of time on" back in 2003. High praise indeed.

It turns out the game has something of a pedigree, with the previous Alien Phobia for MS-DOS as well as Phobia II for Windows coming out in 1997 and 1998 respectively. Phobia III seems to draw from the same well that Frozenbyte would later drink from for Shadowgrounds, being a top down shooter which tasks you with clearing the screen of an encroaching horde of alien bugs. Developer RedLynx also happens to be based in Finland, as is 10tons who made the similar Crimsonlands.

As with PCBurn, the website for Phobia III also seems to have been ephemeral, but the original website can still be accessed through the Wayback Machine on the Internet Archive. The Linux version of the game found in the phobia3-linux.tar.bz2 archive was not saved, although this is hardly surprising as RedLynx was relying on the file being hosted by external mirrors. Little did I know that this was going to be the start of a long and daunting quest.

All searching for phobia3-linux.tar.bz2 online did was bring up some old forum posts that linked back to the same mirrors that RedLynx were relying on; it seemed no one else had ever bothered rehosting the game. I did discover that Phobia III was later packaged as part of the Russian made LinuxCenter Games Collection Vol.2 compilation, a selection of Linux gaming files that was sold on either four CD-ROMs or a single DVD, but this too appeared to have been scrubbed from the internet.

My hopes were raised somewhat when I found that the game had been uploaded to Tucows, meaning the Internet Archive should have a copy as part of their Tucows Software Library. This proved to be another dead end, as the Phobia III - Edge Of Humanity entry merely contained a torrent that downloaded the same phobiass.gif file featured on the entry itself. It was really starting to look like phobia3-linux.tar.bz2 had become Linux gaming lost media.

 

After over an hour of searching I stumbled onto the Gratisgames24.ch website, a Swiss free gaming outfit that does host the Linux versions of games alongside their Windows and Mac counterparts. This is by no means the norm, and I only loaded the page as I was just scrolling through Google for anything I could find at this point. The download failed to initiate at first as I was using Google Translate, but sure enough the phobia3-linux.tar.bz2 archive was available as promised.

So after all that trouble, is the game even worth it? As a demo for showing off the abilities of both the SMPEG and SDL libraries then Phobia III certainly had merit, as the pre-rendered cut-scenes are of a level you would expect from a retail CD-ROM game, apart from the opening narration being hard to make out. This same quality extends to rest of the game's art assets. Phobia III also features an original metal soundtrack in Ogg Vorbis format, which is again about what you would expect from Finns.

As for the gameplay, I am not a fan of how the trooper slithers along, with the fact you can not really shoot in the same direction as you are walking making dodging and firing at the same time near impossible. You are left at best being a mobile turret, even when not taking advantage of the many mounted gun placements found across the six levels. The stages are designed in such a way that there really is only one correct order to do things in, as otherwise you are guaranteed to just get swarmed.

The one concession Phobia III makes is that you do not need to clear a stage in order to advance; you simply need to earn enough "honor points", which means even your deaths amount to something. Which is good, as many of them were due to my getting caught on level geometry. The game also crawls when a sufficient number of bugs make their way on the screen, and there is a fair amount of, if not outright broken, then at the very least strained English.

And you know what the worst part is? My search was unnecessary. RedLynx moved the Phobia III website to a different URL a few years later, and this one was fully captured by the Wayback Machine, including all of the now locally hosted download links. Since I do have it I might as well give Phobia III more of a chance, and since it has a two player cooperative mode, I might just rope my brother into giving me another hand. For a game of last stands, at least this did not prove to be its last.

Carrying on in Part 32: Two Steps Forward, One Step Back

Return to Part 1: Dumpster Diving 

Article taken from GamingOnLinux.com.
Tags: Editorial, Misc, Retro
17 Likes
About the author -
author picture
Hamish Paul Wilson is a free software developer, game critic, amateur writer, cattle rancher, shepherd, and beekeeper living in rural Alberta, Canada. He is an advocate of both DRM free native Linux gaming and the free software movement alongside his other causes, and further information can be found at his icculus.org homepage where he lists everything he is currently involved in: http://icculus.org/~hamish
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
7 comments

TheSHEEEP Aug 8, 2023
View PC info
  • Supporter Plus
The search for obscure game entries online is always very entertaining detective work.

It's crazy how many 90s-early 2000s entries have been basically forgotten and just keep on reappearing because someone finds some old magazine or shareware CD with a bunch of random stuff on it.


Last edited by TheSHEEEP on 8 August 2023 at 10:02 am UTC
StoneColdSpider Aug 8, 2023
Really well done as always Hamish....... You always seem to find games ive never heard off before......
whizse Aug 8, 2023
View PC info
  • Supporter
Lovely bit of detective work tracking down the game, sometimes the chase is better than the catch!
sniglom Aug 8, 2023
I really enjoyed Phobia II a lot. Remember Phobia III as a disappointment. Downloading over modem took ages, because of the prerendered videos and there wasn't a version without them. The gameplay itself wasn't better IMHO. But I don't think there was a Linux release for Phobia II.
Hamish Aug 8, 2023
As usual further links and resources can be found on the official website:
https://icculus.org/~hamish/retro/part31.html
enigmaxg2 Aug 10, 2023
How do you play Phobia 3 on modern Linux? I tried to run it and nothing happened, ran it through the command line and it asked about libartsc.so.0 library which I can't find anywhere.
gbudny Aug 10, 2023
How do you play Phobia 3 on modern Linux? I tried to run it and nothing happened, ran it through the command line and it asked about libartsc.so.0 library which I can't find anywhere.

It's part of the arts package, but you won't find it in the new versions of KDE. It's weird that Phobia 3 relies on the KDE part.

The game works on Suse 10.1 from 2006.


Last edited by gbudny on 10 August 2023 at 8:15 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.