Counter-Strike 2 from Valve is now officially out and comes with Native Linux support, so it's time to say goodbye to Global Offensive as it has been replaced.
"A free upgrade to CS:GO, Counter-Strike 2 marks the largest technical leap in Counter-Strike’s history. Built on the Source 2 engine, Counter-Strike 2 is modernized with realistic physically-based rendering, state of the art networking, and upgraded Community Workshop tools." — Valve
Direct Link
Features:
- All-new CS Ratings with the updated Premier mode.
- Global and Regional leaderboards.
- Upgraded and overhauled maps.
- Game-changing dynamic smoke grenades.
- Tick-rate-independent gameplay.
- Redesigned visual effects and audio.
- All items from CS:GO moving forward to CS2.
The updated Linux system requirements:
- OS: Ubuntu 20.04
- Processor: 4 hardware CPU threads - Intel® Core™ i5 750 or higher
- Memory: 8 GB RAM
- Graphics: AMD GCN+ or NVIDIA Kepler+ with up-to-date Vulkan drivers. Support for VK_EXT_graphics_pipeline_library highly recommended.
- Storage: 85 GB available space
- Sound Card: Highly recommended
Like the earlier upgrade to the Linux version of Dota 2, Valve also bumped it up to their latest "Steam Linux Runtime 3.0 (Sniper)", which should provide a big improvement to compatibility on modern Linux systems. From what developer Timothee "TTimo" Besset said on Mastodon, the Windows version has been thoroughly tested but significantly less on the Linux version so be sure to report any bugs you find.
Note: If you find you don't have any sound there's already a bug report with some suggestions to try.
Be sure to pop along to our Discord to chat about it, and be sure to leave a comment for those not on Discord.
Play for free on Steam.
Quoting: Mountain ManThird Counter Strike game in the franchise.SteamOS 3.x seems to be the only evidence that they believe the number 3 exists. I am still expecting Half-Life 5 to be released soon.
Valve names it Counter Strike 2.
Classic.
Quoting: Guestit is fifth one
1. Counter-Strike 1.6
2. Counter-Strike Condition Zero
3. Counter-Strike Source
4. Counter-Strike Global Offensive
5. Counter-Strike 2
I can see the mathematical pattern:
1. Counter-Strike 1.6
2. Counter-Strike Condition Zero (1.7)
3. Counter-Strike Source (1.8)
4. Counter-Strike Global Offensive (1.9)
5. Counter-Strike 2 (2.0)
/s
i wanna run cs2 with 1440x1080 but no luck.
Quoting: Kithop...really, the sound issue is because it's trying to hit ALSA natively? PulseAudio is... *checks notes*... 19 years old at this point. (GitHub issue link )
Though at least later on it sounds like it's from people using the Flatpak version instead of native - and yeah, that's the first thing I'd say for almost anyone: don't use Flatpaks for this. Use your distro's native Steam package as your first choice, and then move down the line to like, getting it direct from Valve or whatnot if they don't have one. Running Steam in Flatpak or Snap just sounds like a Bad Time. But hey, at least there's validation that the sandbox is, uh, sandboxing things!
...like your own app from a decent audio API... ;p
That's not how that works, the sandbox isn't just arbitrarily deciding to block a game from using ALSA (there's a bunch of other games that also use ALSA which work just fine). And, funnily enough, I tried it out on Flatpak Steam today and it seems to work fine, sound and all.
So, it's almost like the game either had regular launch problems or some setup-specific problems, but which weren't the fault of Flatpak. So, it seems your blame was misplaced.
But now that there's a refresh, I will test the waters once more. We'll see....
Quoting: SamsaiQuoting: Kithop...really, the sound issue is because it's trying to hit ALSA natively? PulseAudio is... *checks notes*... 19 years old at this point. (GitHub issue link )
Though at least later on it sounds like it's from people using the Flatpak version instead of native - and yeah, that's the first thing I'd say for almost anyone: don't use Flatpaks for this. Use your distro's native Steam package as your first choice, and then move down the line to like, getting it direct from Valve or whatnot if they don't have one. Running Steam in Flatpak or Snap just sounds like a Bad Time. But hey, at least there's validation that the sandbox is, uh, sandboxing things!
...like your own app from a decent audio API... ;p
That's not how that works, the sandbox isn't just arbitrarily deciding to block a game from using ALSA (there's a bunch of other games that also use ALSA which work just fine). And, funnily enough, I tried it out on Flatpak Steam today and it seems to work fine, sound and all.
So, it's almost like the game either had regular launch problems or some setup-specific problems, but which weren't the fault of Flatpak. So, it seems your blame was misplaced.
Furthermore, the same sandbox tech that Flatpak uses (bubblewrap) is also employed by the Steam Linux Runtime... so the game runs sandboxed, no matter what.
Quoting: ljrkFurthermore, the same sandbox tech that Flatpak uses (bubblewrap) is also employed by the Steam Linux Runtime... so the game runs sandboxed, no matter what.
Tell me if I'm wrong, but my impression is that you do not need to use the Linux Runtime.
Quoting: EikeQuoting: ljrkFurthermore, the same sandbox tech that Flatpak uses (bubblewrap) is also employed by the Steam Linux Runtime... so the game runs sandboxed, no matter what.
Tell me if I'm wrong, but my impression is that you do not need to use the Linux Runtime.
That is indeed true! I just wanted to assert that "no wonder this breaks if you sandbox it" has little ground for argument if even the official Steam runtime uses sandboxing to increase portability ^^
See more from me