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Return to Part 1: Dumpster Diving

Continued from Part 32: Two Steps Forward, One Step Back

After I installed the Flash Player plugin my first thoughts were of Garfield.com, an award winning website which, while a bear to navigate back in the day, was home to a wide array of Flash based games and amusements based around the titular comic cat created by Jim Davis. The original website was taken down after the purchase of Paws Incorporated by Viacom in 2019, but caches of the old Garfield.com content can still be found hosted on the Internet Archive.

The most elaborate of these Flash diversions were a pair of point and click adventure games created as a cross-promotion with Perfection Pastries, titled Garfield's Scary Scavenger Hunt and Garfield's Scary Scavenger Hunt II: Donuts of Doom. To start, load either the archived ssh.swf or the shh2.swf files from Mozilla. Some elements will show outside the frame of the game, as these were meant to be covered by other web elements, but beyond that the games are perfectly playable.

The main challenge of the games, other than solving basic puzzles, is to prevent Garfield getting too scared by avoiding clicking on too many scary visuals. This goes against the training instilled in any child who grew up with the Humongous Entertainment games or Living Books, where clicking on everything to see all of the animations play out was very much the point. As an adult it becomes a question of resource management, seeing how many animations you can view without Garfield pussying out.

Being first released in 2002 with the sequel coming out in 2003, Garfield's Scary Scavenger Hunt does run a touch slow on a computer which would have been high end in early 1999, with the framerate crawling with the busier animations unless I set the Flash Player to output in lower quality. The keyboard controls also bug out with Garfield becoming stuck in place, forcing you to click the on screen direction arrows, but I remember having this problem when I was a child as well.

One thing which has given Garfield's Scary Scavenger Hunt something of an afterlife online is its realization of a cryptic and unsettling remark by Jim Davis about the disappearance of Lyman, Jon's housemate and the original owner of Odie. When pressed, Davis has offered "don't look in Jon's basement!" as a possible explanation. Well, in the basement of the haunted house you can indeed find Lyman, starving and chained to a wall in the dungeon.

 

The fact that Lyman also appears in the shower upstairs often gets overlooked, although his severed head can be found in the oven when playing through the second game, with Jon taking over the role of screaming in the shower instead. As part of the cross-promotion you are tasked with collecting a number of Garfield branded donuts and muffins that were really being sold by Perfection Pastries at the time, despite the fact that a muffin also appears as a puzzle item in the game.

The only wrinkle I had in playing Garfield's Scary Scavenger Hunt on Linux is that the special prize you win at the end of the sequel is a custom screensaver, which while sporting support for a diverse range of systems such as Mac OS 9 and Mac OS X as well as Microsoft Windows, offered no version that would work with the popular XScreenSaver package included with most Linux distributions at the time. The screensaver files were also not included with data from the Internet Archive.

Outside of Garfield.com there was another Flash effort that I was fond of as a kid, and while not a game in and of itself, it does at least have the benefit of having its website still be online and accessible in older web browsers. Radiskull and Devil Doll were a series of animated shorts created by Joe Sparks from 1999 to 2002, centered around two demonic best friends who like to rock and go on adventures. A story arc emerges after Devil Doll falls for an angel from heaven, and drama ensues.

After the dot-com bubble burst work on Radiskull and Devil Doll stalled, meaning that even twenty years later we have yet to see the final episode release, leaving us on a cliffhanger. Despite the hellish imagery and satanic vibes Radiskull and Devil Doll remains family friendly throughout, and seemed to have carved a niche among women and young children based on some of the fan responses lovingly curated by Joe Sparks himself on the website.

Later episodes will even acknowledge that the shorts are being played from Linux, which is a nice touch. Earlier episodes play flawlessly on Dianoga, but it does get a bit choppier as the series progresses and ambitions increased. This of course merely scratches the surface of the Flash content available on the internet, focused as it is on my own recollections, but for now I have some unfinished business with a game where I only had access to the shareware before.

Carrying on in Part 34: Abusing the System

Return to Part 1: Dumpster Diving 

Article taken from GamingOnLinux.com.
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About the author -
author picture
Hamish Paul Wilson is a free software developer, game critic, amateur writer, cattle rancher, shepherd, and beekeeper living in rural Alberta, Canada. He is an advocate of both DRM free native Linux gaming and the free software movement alongside his other causes, and further information can be found at his icculus.org homepage where he lists everything he is currently involved in: http://icculus.org/~hamish
See more from me
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6 comments

Hamish Oct 30, 2023
Further links and resources can be found on the official website:
https://icculus.org/~hamish/retro/part33.html
Pengling Oct 30, 2023

Ahem.

Great write-up, as always, Hamish! I was never big into Flash games (and they didn't perform great on portable hardware of the time, which didn't help), but I did watch a lot of insane Flash animations. For me, the early-2000s heyday of Flash was all about the Arfenhouse!!!1 Teh Movie!!!!! series, The Demented Cartoon Movie, and Alex Chiu & friends - We Drink Ritalin. I'm sure nobody would ever have guessed that from my weird sense of humour, not at all.

♫ TAKE THE PIG AND TURN AROUND! OUT OF THE WAY! ♫
StoneColdSpider Oct 30, 2023
Garfield sure does hate Mondays......
gbudny Nov 1, 2023
Thank you for the article.

I remember the TV series Garfield, which was funny when I was a kid.

I have never played the games based on this TV series. However, there were thousands of flash games, and it was almost impossible to track them.

Flash was always terrible on Linux because it could even crash your web browser. In 2009, Linux had access to Flex, Air, Flashplayer (with the GTK menu), and Adobe Reader. Later, Adobe one by one started to abandon these applications for Linux. It was painful to observe it.

They started with AIX/HP-UX, Solaris, and Linux was at the end of their list.
Pengling Nov 1, 2023
Quoting: gbudnyIn 2009, Linux had access to Flex, Air, Flashplayer (with the GTK menu), and Adobe Reader. Later, Adobe one by one started to abandon these applications for Linux. It was painful to observe it.
It seemed funny to me to see all of the lamentations about Flash meeting its end not too long ago, when, for us Linux users, the web has been (mercifully) Flash-free for much longer.
gbudny Nov 1, 2023
Quoting: Pengling
Quoting: gbudnyIn 2009, Linux had access to Flex, Air, Flashplayer (with the GTK menu), and Adobe Reader. Later, Adobe one by one started to abandon these applications for Linux. It was painful to observe it.
It seemed funny to me to see all of the lamentations about Flash meeting its end not too long ago, when, for us Linux users, the web has been (mercifully) Flash-free for much longer.

I remember that in 2012, they discontinued Flashplayer for a few years. Later, I saw plugins that used Wine to run it inside the native web browser, which was even worse.

People were complaining in Poland when Flashplayer 7 wasn't released for Linux because they couldn't watch Adam Małysz ski jumping. Of course, Moonlight was a complete garbage because it couldn't even be called the alternative to Silverlight.

I have been using Adobe Reader and Flashplayer since 2004, and it's hard to accept it. Flash was dying for many years, and Adobe didn't do Linux users a favor when they did earlier.

I still use Air to run some games on Linux.


Last edited by gbudny on 2 November 2023 at 12:30 am UTC
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