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Tired of GZDoom mods for DOOM II just adding some maps or some gore? Be sure to take a look at Doom Infinite, which turns it into a FPS roguelike. I've been testing it out myself since it was emailed in (thanks Tate), and love the idea of it! Currently not finished and what you get is only a demo of things to come, as they continue working on it but it's really promising if you love your retro shooters with a bit of extra spice.

More about it: "Encounter demons empowered with various traits and curses that make them stronger, faster or much more tricky to send back to hell. Collect, mix and match multiple permanent power-ups for a unique approach on each runs. Find unique weapons variations or mod them yourself to your liking. Explore more to unlock new places or discover hidden secrets, but beware of the traps and challenges lingering about. All that while the dynamic weather or map-wide curses provide additional challenges. Even the maps themselves can warp and distort, presenting a slightly different path each time you visit them. But more importantly than that - survive the longest you can, while shooting anything moving that crosses your path!

Greatly expanding upon the originals' mechanics, Infinite allows for a fun, dynamic and unique experience along with perma-death and unlockable achievements. From dynamic spawners, balanced game director, visual and audio updates, three brand new weapons, music shuffler to even a simple but expressive emote system - those are only some of the extra components built into this mod, all to enhance ripping and tearing through hordes of demons hunting you down."

You can find it on Mod DB.

To play it on Linux you need a copy of GZDoom installed, along with the wad file from DOOM II (GOG / Steam). You'll need to make sure your DOOM II wad file is in the correct location which for standard installs will be:

~/.config/gzdoom/

And for Flathub installs it will be:

~/.var/app/org.zdoom.GZDoom/.config/gzdoom/

And then place the Doom Infinite pk3 file into the same folder.

Then to run you via terminal with a standard install:

gzdoom -file ~/.config/gzdoom/DOOM_Infinite_DEMO_0978_6.pk3

And again for Flatpak / Flathub:

flatpak run org.zdoom.GZDoom -file ~/.var/app/org.zdoom.GZDoom/.config/gzdoom/DOOM_Infinite_DEMO_0978_6.pk3

Article taken from GamingOnLinux.com.
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10 comments

Pengling Nov 23, 2023
QuoteBut more importantly than that - survive the longest you can, while shooting anything moving that crosses your path!
I initially misread this as "without shooting anything moving that crosses your path", which would've made it an entirely different game!
Linux_Rocks Nov 23, 2023
Quoting: Pengling
QuoteBut more importantly than that - survive the longest you can, while shooting anything moving that crosses your path!
I initially misread this as "without shooting anything moving that crosses your path", which would've made it an entirely different game!
Pacifist Doom: Got My Meds Edition.


Last edited by Linux_Rocks on 23 November 2023 at 5:21 pm UTC
PinballWizard Nov 23, 2023
  • Supporter Plus
You have made my Thanksgiving! I've got a Kubuntu Focus coming to me- this will be the first title I turn loose on it!
RTheren Nov 23, 2023
This + Brutal Doom......yes please!
Glittery Nov 23, 2023
Wow, just installed it and I love it.
Linux_Rocks Nov 23, 2023
Quoting: Linux_Rocks
Quoting: Pengling
QuoteBut more importantly than that - survive the longest you can, while shooting anything moving that crosses your path!
I initially misread this as "without shooting anything moving that crosses your path", which would've made it an entirely different game!
Pacifist Doom: Got My Meds Edition.
Also, I feel that in Pacifist Doom the "DOOMicorn" is the default skin for the game. XD

StoneColdSpider Nov 23, 2023
I will definitely have to give that a go....... Thanks
Purple Library Guy Nov 24, 2023
Quoting: Linux_Rocks
Quoting: Linux_Rocks
Quoting: Pengling
QuoteBut more importantly than that - survive the longest you can, while shooting anything moving that crosses your path!
I initially misread this as "without shooting anything moving that crosses your path", which would've made it an entirely different game!
Pacifist Doom: Got My Meds Edition.
Also, I feel that in Pacifist Doom the "DOOMicorn" is the default skin for the game. XD

Friendship and mass slaughter are magic!
Linux_Rocks Nov 24, 2023
Quoting: Purple Library Guy
Quoting: Linux_Rocks
Quoting: Linux_Rocks
Quoting: Pengling
QuoteBut more importantly than that - survive the longest you can, while shooting anything moving that crosses your path!
I initially misread this as "without shooting anything moving that crosses your path", which would've made it an entirely different game!
Pacifist Doom: Got My Meds Edition.
Also, I feel that in Pacifist Doom the "DOOMicorn" is the default skin for the game. XD

Friendship and mass slaughter are magic!
Well, just look at the "Doom Crossing: Eternal Horizons" stuff that the fans of both Animal Crossing and Doom went wild with. It somehow fits together perfectly. But what I love the most about it was both Bethesda *and* Nintendo acknowledging it. The Animal Crossing devs even said they loved the creativity and unity of two very different fan bases coming together in celebration of both games. Plus Isabelle becoming best friends with Doomguy is awesome. lol

shadow1w2 Nov 24, 2023
Been playing this one on my PC and Steam Deck for different sessions.
Sadly the command line stopped working as a non-steam shortcut for some strange reason and totally ignores all the commands.
I just moved on to play on PC instead and ended up with a dual chain gun that shoots green walls of insta death to anything and everything.
It can be really tough to find the rare icon item for unlocking certain rooms in the hub world and some aren't permanent unlocks either so I've just been backing up my save and continuing with my green wall of death chain gun till I can find the darn things.
I at least managed to open up the shop which improves the game some.
Perhaps later updates will balance the difficulty starting out cause it can be super rough really fast then once I'm over powered the challenge is gone somewhat.

Overall the clever use of random changes to the maps and the hub world, extra animations etc is some fine master work.

Curious how forcing multiplayer might work out though, hopefully a multiplayer consideration could be built in for later versions.

It's a great mod worth at least trying a few times.

Same with Reelism 2 which is great on the Steam Deck for quick runs as well.
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