Well this is sure to be an interesting one and will no doubt spark up some comments - Zarathustra is an in-development point and click adventure that looks intriguing but the way it's made will raise some eyebrows.
I have to admit…it does look pretty good but it's made with AI tools. Which in many ways, opens a big can of worms. Not just AI giving a bit of a hand, but a lot of it was done thanks to AI. The developer, Tim Rachor, doesn't hide it either and states it clearly on the itch.io page that "Most of the Art was created with Dall E 3 and the voice over comes from https://elevenlabs.io/".
Direct Link
The developer said only the first day in-game is available, and they will continue it if people show interest for them to carry it on. They say it's a "rather casual experience with no dead-ends or overly difficult puzzles".
Find it on the itch.io page.
What do you think to this one?
Nowadays I think it's a little bit more complicated. I haven't tested AI tools myself.
It was in that uncomfortable valley for me. It was better than some amateur things, but also more... wrong.
Pure garbage.
Quoting: pbWe can fight it but it will come. Fortunately I already have enough human-made games in my library to last me a lifetime.
Maybe. But the real fight still has to come first. Do the creators of the data used to train "AI" models need to be compensated for the usage of their work?
Some people pretend that this is easy because "humans learn from other people" too. But that completely ignores the fact that humans are actually intelligent. AI models are not. They have no understanding at all of what they produce. They can't be held accountable for things like plagiarism. The law has already demonstrated that an animal can't hold the right to a photo it took of itself because of its legal status. AI models won't fair any better in this regard. So my expectation is that commercial work created by AI will become very difficult once all this is sorted.
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