Here's an up to date look at the current state of the most played games on Steam, and how many of they run on Steam Deck and Linux as a whole. In case you missed it: the Steam Deck recently crossed over 13,000 games rated at least Playable.
Checking via the Steam Deck Verified rating (either Verified or Playable), and then the ProtonDB rating across Platinum - Gold - Silver - Bronze or Broken / Linux Native Support for desktop Linux.
While the top 100 changes fairly often, it's an interesting way to look at overall compatibility. From top to bottom based on peak player count, here's how things stack up with this snapshot of Steam's most played taken on January 5th - 2024, 18:45 UTC.
Overall we're seeing 75/100 at least rated Playable on Steam Deck and 78/100 work on desktop Linux with a Gold rating on ProtonDB or higher (or the game has official Native Linux support). Of those, 26 advertise they have Native Linux support. Things are looking pretty good overall for the popular games!
Game Name (Steam Link) |
Steam Deck Rating |
ProtonDB Rating or Native Linux Support |
---|---|---|
Playable | Native Linux Support | |
Playable | Native Linux Support | |
Unsupported (Anti-Cheat) | Broken | |
Baldur's Gate 3 | Verified | Gold |
Unsupported (Anti-Cheat) | Bronze | |
Playable | Gold | |
Playable | Native Linux Support | |
Verified | Gold | |
Playable | Platinum | |
Unsupported (Anti-Cheat) | Broken | |
Verified | Native Linux Support | |
Unsupported (Anti-Cheat) | Broken | |
Verified | Gold | |
Playable | Gold | |
Unsupported (Anti-Cheat) | Broken | |
Playable | Platinum | |
Unsupported | Bronze | |
Verified | Gold | |
Unsupported | Gold | |
Verified | Gold | |
Playable | Silver | |
Playable | Native Linux Support | |
Verified | Gold | |
Playable | Native Linux Support | |
Verified | Native Linux Support | |
Playable | Gold | |
Unsupported (Anti-Cheat) | Broken | |
Playable | Native Linux Support | |
Unsupported (Anti-Cheat) | Broken | |
Verified | Native Linux Support | |
Playable | Gold | |
Playable | Platinum | |
Unsupported (Anti-Cheat) | Broken | |
Verified | Native Linux Support | |
Verified | Native Linux Support | |
Verified | Native Linux Support | |
Verified | Native Linux Support | |
Playable | Gold | |
Verified | Native Linux Support | |
Playable | Native Linux Support | |
Verified | Silver | |
Verified | Gold | |
Verified | Gold | |
Verified | Native Linux Support | |
Playable | Native Linux Support | |
Verified | Gold | |
Unsupported (Anti-Cheat) Although, the anti-cheat was supposed to have been enabled! |
Gold | |
Playable | Gold | |
Playable | Gold | |
Verified | Gold | |
Verified Thanks to the recent game update! |
Gold | |
Verified | Platinum | |
Unsupported | Broken | |
Unsupported (Anti-Cheat) | Broken | |
Unsupported | Native Linux Support | |
Verified | Native Linux Support | |
Playable | Silver | |
Verified | Native Linux Support | |
Unsupported | Gold | |
Verified | Gold | |
Playable | Platinum | |
Unsupported | Native Linux Support | |
Playable | Gold | |
Playable | Gold | |
Verified | Platinum | |
Playable | Silver | |
Playable | Gold | |
Unsupported | Silver | |
Playable | Native Linux Support | |
Playable | Gold | |
Playable | Gold | |
Verified | Native Linux Support | |
Unsupported | Broken | |
Playable | Native Linux Support | |
Verified | Gold | |
Playable | Gold | |
Unsupported You should be able to play with my guide. |
Gold | |
Verified | Gold | |
Playable | Platinum | |
Playable | Gold | |
Playable | Gold | |
Unsupported | Silver | |
Verified | Gold | |
Unsupported | No Rating | |
Playable | Silver | |
Verified | Platinum | |
Playable | Gold | |
Unsupported | Gold | |
Playable | Silver | |
Playable | Gold | |
Not Rated | Platinum | |
Playable | Native Linux Support | |
Playable | Native Linux Support | |
Playable | Gold | |
Verified | Gold | |
Unsupported (Anti-Cheat) Valve need to re-test it, as it's an old report but it does work. |
Silver | |
Unsupported (Anti-Cheat) | Gold | |
Playable | Platinum | |
Playable | Gold | |
Playable | Gold |
So there you have it, that's the current state for the start of 2024. I purposefully kept in a few odd ones like Wallpaper Engine, and Rocket League even though you can no longer get it on Steam, since this is just taking the Top 100 as it is at the time for Steam overall.
At least 12 of the Unsupported games are due to anti-cheat issues, although some like SMITE do need a re-check from Valve. Anti-Cheat continues to be a major source of annoyance for Steam Deck / Linux gamers overall.
Are there any ratings for the games listed above you feel Valve need to change? If so, why? Let me know all your thoughts in the comments on the current state of things.
Good to see.
EDIT: Although it was 31 last year. :(
Last edited by WorMzy on 5 January 2024 at 10:02 pm UTC
and Rocket League even though you can no longer get it on SteamThis is my most-played game. Probably 200 hours this year... Supposedly they're going to add anti-cheat in addition to killing the Linux version a few years back.
Despite playing this game a lot, I don't like it very much anymore. I kinda play it mainly because I can't be bothered to boot into my Windows partition...
I'm really not sure what that says about me but it can't be anything good.
Shows that most of the problem is Anti-cheat, and it's a significant problem.I agree with this based on my small sample size. The really popular multiplayer games fall into this category.
So I make it 4 games that are both Unsupported (but not because of Anti-cheat) and Bronze or worse. So, 4 games out of 100 that just don't work because they don't work. A couple more if you count Unsupported + Silver. That's not bad. Shows that most of the problem is Anti-cheat, and it's a significant problem.
Just spelling it out: the thing that makes it a significant problem is that there's nothing we can do about it.
Wrong file format, using APIs we don't have? We can fix that. Abusing those APIs or being otherwise broken or janky? We can work around that.
But embedding itself in a kernel that we don't have to detect the most miniscule differences between its running environment and a specific known version of exactly Windows so that it can refuse to run? There's nothing we can do about that - and we also don't want to make it easier for people to cheat. We're entirely at the mercy of game publishers that don't give a fig about us, and who aren't at all interested in detecting cheaters on their servers rather than looking for software tampering on other people's computers - which would remove the issue entirely.
Year Total Linux Proportion
2012 323 86 26.6%
2013 460 180 39.1%
2014 1601 495 30.9%
2015 2638 847 32.1%
2016 4279 1059 24.7%
2017 6146 1169 19.0%
2018 8002 1211 15.1%
2019 7691 971 12.6%
2020 9468 1105 11.7%
2021 11200 1202 10.7%
2022 12277 1426 11.6%
2023 14640 1625 11.1%
(this is games released each year, and how many of them have a Linux build, per SteamDB)
Looks like our share of developer attention has stabilised following the plummet after the Steam Machines, but there's not enough signal there to say if it's going up again. Hopefully it will pick up as our market share picks up.
There really are an awful lot of games on Steam - excluding future games and including games prior to 2012 there are 99,226 - of which 13,332 have Linux builds for an aggregate of 13.4%
A lot of Android games don't bother directly detecting cheating: instead they just try to detect rooting. If you have root access, they assume you're cheating. If you don't, they assume you're not cheating. Worse still, it isn't just multiplayer games that use "anti-cheat:" publishers of single player games with in-app-purchases don't want you to cheat, because then you are less likely to buy in-game stuff with real money.
It may just be a matter of time before a big PC game publisher decides the solution to cheating is to require you to be in "S Mode" (i.e. only have software from the Microsoft Store). That wouldn't just mean the end of WINE: It would mean the end of Steam and all other stores as distribution platforms for AAA games.
I really hope I'm wrong.
It may just be a matter of time before a big PC game publisher decides the solution to cheating is to require you to be in "S Mode" (i.e. only have software from the Microsoft Store). That wouldn't just mean the end of WINE: It would mean the end of Steam and all other stores as distribution platforms for AAA games.
I doubt there are too many publishers who want to limit their market to people willing to get everything from the Microsoft Store. Microsoft has tried to push that many times, and it fails miserably every time.
Anti-cheat can get a lot worse. If you want to see how, take a look at Android.
A lot of Android games don't bother directly detecting cheating: instead they just try to detect rooting. If you have root access, they assume you're cheating. If you don't, they assume you're not cheating. Worse still, it isn't just multiplayer games that use "anti-cheat:" publishers of single player games with in-app-purchases don't want you to cheat, because then you are less likely to buy in-game stuff with real money.
It may just be a matter of time before a big PC game publisher decides the solution to cheating is to require you to be in "S Mode" (i.e. only have software from the Microsoft Store). That wouldn't just mean the end of WINE: It would mean the end of Steam and all other stores as distribution platforms for AAA games.
I really hope I'm wrong.
I wouldn't be surpirsed if Valve were working on some sort of Anti-cheat product to sell or provide to developers to avoid scenarios like this.
They already have one. VAC.Anti-cheat can get a lot worse. If you want to see how, take a look at Android.
A lot of Android games don't bother directly detecting cheating: instead they just try to detect rooting. If you have root access, they assume you're cheating. If you don't, they assume you're not cheating. Worse still, it isn't just multiplayer games that use "anti-cheat:" publishers of single player games with in-app-purchases don't want you to cheat, because then you are less likely to buy in-game stuff with real money.
It may just be a matter of time before a big PC game publisher decides the solution to cheating is to require you to be in "S Mode" (i.e. only have software from the Microsoft Store). That wouldn't just mean the end of WINE: It would mean the end of Steam and all other stores as distribution platforms for AAA games.
I really hope I'm wrong.
I wouldn't be surpirsed if Valve were working on some sort of Anti-cheat product to sell or provide to developers to avoid scenarios like this.
They already have one. VAC.Anti-cheat can get a lot worse. If you want to see how, take a look at Android.
A lot of Android games don't bother directly detecting cheating: instead they just try to detect rooting. If you have root access, they assume you're cheating. If you don't, they assume you're not cheating. Worse still, it isn't just multiplayer games that use "anti-cheat:" publishers of single player games with in-app-purchases don't want you to cheat, because then you are less likely to buy in-game stuff with real money.
It may just be a matter of time before a big PC game publisher decides the solution to cheating is to require you to be in "S Mode" (i.e. only have software from the Microsoft Store). That wouldn't just mean the end of WINE: It would mean the end of Steam and all other stores as distribution platforms for AAA games.
I really hope I'm wrong.
I wouldn't be surpirsed if Valve were working on some sort of Anti-cheat product to sell or provide to developers to avoid scenarios like this.
That's not really what I meant. As far as I am aware, Valve don't license VAC to other developers?
It sounds like any Steam developer that makes use of Steamworks APIs can integrate VAC into their game: https://partner.steamgames.com/doc/features/anticheat/vac_integrationThey already have one. VAC.Anti-cheat can get a lot worse. If you want to see how, take a look at Android.
A lot of Android games don't bother directly detecting cheating: instead they just try to detect rooting. If you have root access, they assume you're cheating. If you don't, they assume you're not cheating. Worse still, it isn't just multiplayer games that use "anti-cheat:" publishers of single player games with in-app-purchases don't want you to cheat, because then you are less likely to buy in-game stuff with real money.
It may just be a matter of time before a big PC game publisher decides the solution to cheating is to require you to be in "S Mode" (i.e. only have software from the Microsoft Store). That wouldn't just mean the end of WINE: It would mean the end of Steam and all other stores as distribution platforms for AAA games.
I really hope I'm wrong.
I wouldn't be surpirsed if Valve were working on some sort of Anti-cheat product to sell or provide to developers to avoid scenarios like this.
That's not really what I meant. As far as I am aware, Valve don't license VAC to other developers?
Games that use VAC: https://store.steampowered.com/search/?category1=998&category2=8
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