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Jazz Jackrabbit 2 is a much loved classic that continues to live on thanks to the Jazz² Resurrection project, with a new release that went live recently bringing Flatpak support.

I must admit I missed the boat on this one. People mention it to me every time it has an update, so it clearly has a few fans. Perhaps you have fond memories of it and didn't know it existed either — well, now you do.

Here's what's in the latest update:

  • Added Flatpak package and published on Flathub
  • Added player weapon flare
  • Added Reforged HUD and Reforged Main Menu as separate options
  • Added jjk cheat
  • Added Load gamepad mappings also from config directory if exists
  • Added Don't show custom levels that should be hidden
  • Improved Gameplay Enhancements menu section
  • Improved Various internal performance optimizations
  • Fixed Fish and LabRat enemies
  • Fixed Airboard
  • Fixed horizontal Spring orientation in some levels
  • Fixed alignment of some level messages
  • Fixed crash while rendering a lot of particles
  • Fixed jumping out of water in some levels
  • Fixed some cases where symbolic link to file couldn't be used

See more on the official site and GitHub. Easier than ever to run thanks to the new Flatpak.

It does require the original game to run which you can pick up on GOG.com.

Article taken from GamingOnLinux.com.
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15 comments
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Pengling Jan 4
I've known of this one since it first appeared on the scene, but after waiting a long time for it to mature, I still haven't dived in yet - hopefully for the next revisit!
Szkodnix Jan 4
They are making a huge progress, however still they have a lot to do. For now, I can feel that the physics is different (turtle shells are rotating a bit, while doing a stomp you cannot move left or right etc.) but I guess with more time they will create a masterpiece!
M@GOid Jan 4
JJR probably was the PC's most successful "mascot platformer" from the early 90's, before people went crazy on FPS games. But if you consider how bad most western platformers were, the bar wasn't too high tough.


Last edited by M@GOid on 4 January 2024 at 8:07 pm UTC
tuubi Jan 4
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Quoting: M@GOidBut if you consider how bad most western platformers were, the bar wasn't too high tough.
What are you talking about? Some decent to great western platformers (and series) I remember enjoying on my Amiga 500 in the early nineties are Zool, Superfrog, James Pond, Fire and Ice, Leander, Toki, Gods, Chuck Rock, Rick Dangerous, Shadow of the Beast, Ghosts 'n' Goblins, The Addams Family, Disney's Aladdin & Lion King... I must be forgetting a whole load. But you get the idea.
Gotta ask
Has anyone Tried playing this on Steam Deck, it being on Flathub should make it super easy (as long as there isn't any issues with controller support)
Pengling Jan 5
Quoting: M@GOidBut if you consider how bad most western platformers were, the bar wasn't too high tough.
Quoting: tuubiWhat are you talking about? Some decent to great western platformers (and series) I remember enjoying on my Amiga 500 in the early nineties are Zool, Superfrog, James Pond, Fire and Ice, Leander, Toki, Gods, Chuck Rock, Rick Dangerous, Shadow of the Beast, Ghosts 'n' Goblins, The Addams Family, Disney's Aladdin & Lion King... I must be forgetting a whole load. But you get the idea.
Some real classics in here! (Though I would note that Ghosts 'n' Goblins was a conversion of a Japanese game. ) And, a little later on the console side, there was the Crash Bandicoot trilogy (US), Croc (UK), and the Donkey Kong Country and Donkey Kong Land trilogies (UK), just to name a handful of top Western-made platformers from back then. EDIT: And Heart of Darkness (French, spiritual sequel to Another World), as well!

Granted, there were stinkers like Awesome Possum and Bubsy (both US-made, off of the back of the same craze that gave us Jazz Jackrabbit) and so on, but then again, there were plenty of bad Japanese-made platformers in that era too - they're just not as well-remembered.

Quoting: TruckStopSantaClausGotta ask
Has anyone Tried playing this on Steam Deck, it being on Flathub should make it super easy (as long as there isn't any issues with controller support)
I haven't tried it yet, but I'll give it a look later. Hopefully it's not as much of a nuisance as running the original v1.20/v1.23 release of Jazz 2 on the Deck - I didn't have a good experience with that.


Last edited by Pengling on 5 January 2024 at 12:18 pm UTC
Calinou Jan 5
I find Jazz
Quoting: SzkodnixThey are making a huge progress, however still they have a lot to do. For now, I can feel that the physics is different (turtle shells are rotating a bit, while doing a stomp you cannot move left or right etc.) but I guess with more time they will create a masterpiece!

Look at the second entry of the "upcoming" changelog :)
tuubi Jan 5
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Quoting: Pengling(Though I would note that Ghosts 'n' Goblins was a conversion of a Japanese game. )
You're right. I wrote Ghosts 'n' Goblins but was actually thinking of another game I don't quite remember the name of... But I guess I made my point anyway.
Pengling Jan 5
Quoting: tuubiYou're right. I wrote Ghosts 'n' Goblins but was actually thinking of another game I don't quite remember the name of...
At the very least, it probably wasn't Night Walk, haha!

Quoting: tuubiBut I guess I made my point anyway.
And added to my games-to-revisit list.
Szkodnix Jan 5
Quoting: CalinouI find Jazz
Quoting: SzkodnixThey are making a huge progress, however still they have a lot to do. For now, I can feel that the physics is different (turtle shells are rotating a bit, while doing a stomp you cannot move left or right etc.) but I guess with more time they will create a masterpiece!

Look at the second entry of the "upcoming" changelog :)
Oh cool! Thanks! I haven't read the changelog before
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