After adding in Linux support in the 3.0 release, the Open source re-implementation of Tomb Raider 1 (1996) project TR1X has a fresh release out with lots of bug fixes.
Offering a huge amount of improvements over the original game from UI improvements to modern adjustments of the gameplay mechanics to feel better, no doubt this is currently the best way to play through the original Tomb Raider. Well, at least until the remasters of Tomb Raider 1-3 release next month, although we've seen before many remasters aren't particularly great.
Here's all that's changed in TR1X version 3.1:
- added the option to use "shell(s)" to give shotgun ammo in the developer console (#1096)
- added the restart level option to the passport in save crystal mode (#1099)
- added the ability to back out of menus with the circle and triangle buttons when using a gamepad (cross acts as confirm) (#1104)
- changed
force_enable_save_crystals
toforce_save_crystals
for custom level authors to force enable or disable the save crystals setting (#1102)- changed
force_disable_game_modes
toforce_game_modes
for custom level authors to force enable or disable the game modes setting (#1102)- changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect if texture fixes enabled (#1121)
- changed the gamepad control menu's 'reset all buttons' bind to held R1 (was held triangle) (#1104)
- changed the number of visible enemies from 8 to 32 (#1122)
- fixed FMVs always playing at 100% volume – now they'll play at the game sound volume (#1110)
- fixed bugs when trying to stack multiple movable blocks (#1079)
- fixed Lara's meshes being swapped in the gym level when using the console to give guns (#1092)
- fixed Midas's touch having unrestricted vertical range (#1094)
- fixed flames not being drawn when Lara is on fire but leaves the room where she caught fire (#1106)
- fixed being able to deselect the passport in quick save, quick load, save crystal, and death modes (#1108)
- fixed inability to save in Unfinished Business in crystals mode as UB doesn't have crystals (#1102)
- fixed items not being added to inventory if the sprite is missing from the level file (#1130)
- fixed differences when looking at items from triggers that do not use fixed cameras when the enhanced look option is enabled (#1026)
See more on the GitHub page.
You do need assets from the original game which you can grab from GOG and Steam.
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1 comment
In my case stay running with zink
if anyone stay searching GAME.BIN, with gog in my case file are named GAME.GOG
i found alternative to ultraiso on linux, use cdemu
https://launchpad.net/~cdemu/+archive/ubuntu/ppa
and select GAME.GOG after this appear mounted and only need copy files to target location
Last edited by mrdeathjr on 16 January 2024 at 3:12 pm UTC
if anyone stay searching GAME.BIN, with gog in my case file are named GAME.GOG
i found alternative to ultraiso on linux, use cdemu
https://launchpad.net/~cdemu/+archive/ubuntu/ppa
and select GAME.GOG after this appear mounted and only need copy files to target location
Last edited by mrdeathjr on 16 January 2024 at 3:12 pm UTC
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