Palworld has continued to smash records, and it has now become the number 2 on Steam for the record of peak-players as it crosses 7 million sales. There's also now a fancy roadmap.
It only recently jumped over Counter-Strike 2 for currently online players, but now it has also rocketed past CS2 on the record of peak-players overall with 1,864,421 versus CS2's all-time peak of 1,818,773 giving it the true number 2 spot on Steam which you can see on SteamDB. Absolutely incredible numbers for a brand new Early Access game.
A new roadmap has also been shared by the developer on X:
From the image:
[Early Access Roadmap]
・Addressing Critical Issues
・Currently, numerous bugs have been identified, and we are prioritizing fixing those.
・Sometimes, the world date may experience rollbacks.
・The loading screen may persist when trying to load into worlds.
...and so on.・Improvements to Implement ASAP
・Key configuration improvements.
・Improvements to base Pal AI and pathing.・Planned Future Updates
・PvP
・Raid Bosses (End-Game Content)
・Pal Arena (PvP for Pals)
・Steam-Xbox Crossplay
・Various Xbox Feature Improvements
・Server Transfers and Migrations
・Improvements to the Building System
・New islands, Pals, Bosses, and Technologies.
Check out my previous Steam Deck video on Palworld below:
Direct Link
There's also already a Steam Deck performance mod available, although it does reduce the visual quality a lot and it's already not especially great visually on Steam Deck to get it around 30FPS. It currently has a Steam Deck Playable rating and works just fine on Desktop Linux with Proton.
Palworld is available on Steam.
Have you picked up a copy? Or are you skipping it for whatever reason? Let me know in the comments.
QuoteHave you picked up a copy? Or are you skipping it for whatever reason? Let me know in the comments.I gave Palworld a try on xCloud, which was included in my $1 14-day trial. It's...fiiiine. Not for me. Glad I got the opportunity to try it out before spending any money on it.
Quoting: Linux_RocksHmm: http://www.gamesradar.com/game-developers-arent-really-buying-the-similarities-between-palworld-and-pokemon-to-accidentally-create-a-complex-model-mesh-with-so-near-exact-proportions-is-practically-impossible/ lolThe person making those claims has since been found out to have been tweaking the Pokemon and Palworld models to try to pretend they fit, though.
QuoteHave you picked up a copy? Or are you skipping it for whatever reason? Let me know in the comments.No, it really doesn't look like it's my cup of tea. I am neither a fan of Pokemon nor ARK.
Quoting: InhaleOblivionPeople act like Digimon and TemTem don't exist. If Nintendo had any legal standing they would send Steam a DCMA request to pull the game.
Bomberman Max (1999)
Keitai Denjuu Telefang (2000)
Robopon (1998)
Number one: The sale price, minimum 50% off. Since I am now somehow prohibited from either selling my game when done playing, or buying someone else's used copy, it has to come down below $15 before I will even look at it.
Number two: while this game is called "Ark meets BotW, with pokeguns for automation/factory", ... well, BotW has a filled-in world, and this has been called more of a proof-of-concept, open world with vast empty spaces.
So, while "lots of islands, we can just add more islands for later content" is cool, there is also *fill in the existing islands with more things of interest*.
In particular, number three: Since there seems to be an actual NPC human economy / surviving villages / towns, ... well, I want to know that this is more fleshed out. Why do I have to set up in the wilderness, and not even have the choice of setting up in town, and operating out of that?
Maybe I want to ... you know, let the local economy do things and grow, and I just worry about the finances and buying stuff?
NB: This is actually a serious comment for the whole industry. You want to pretend to have an economy? Then do it.
Do some people want to create an infinite production base out of nothing?
Do others just want to be able to get what they are short of from a shop?
Quoting: PenglingThere appears to be some misinformation doing the rounds about this. "Tweaking" in the sense of…scaling models uniformly up and down, according to their own statement on the matter. But uniform scaling means nothing, since the proportions of the models are scale-invariant, and those are the basis for comparison.Quoting: Linux_RocksHmm: http://www.gamesradar.com/game-developers-arent-really-buying-the-similarities-between-palworld-and-pokemon-to-accidentally-create-a-complex-model-mesh-with-so-near-exact-proportions-is-practically-impossible/ lolThe person making those claims has since been found out to have been tweaking the Pokemon and Palworld models to try to pretend they fit, though.
Frankly, I'm surprised no one else has tried to replicate this yet to either confirm or deny the findings; with seven million Palworld players there has to be at least one more out there with access to Pokémon models for comparison.
Quoting: PhiladelphusThere appears to be some misinformation doing the rounds about this.So I see! Looks like misinformation built on misinformation, haha.
Anyhow, I'll be the first to call the Palworld devs out if they're in the wrong, as long as there's actual concrete proof verified by multiple sources (I've got no horse in the race here - I don't enjoy Pokemon and Palworld isn't my sort of game either!). As it is right now though, there's this truly bizarre witch-hunt mob out to defend Nintendo's honour, teamed up with Western devs and press who are openly unhappy that something they didn't get behind is seeing success, and it's honestly one of the strangest things I've ever seen.
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