Developer Pixel Rats emailed in about their stealthy platformer that now has a Playtest available on Steam, and they're requesting backup from Linux players to see how it runs across different systems.
More about it: "Sneak, fight and sabotage an evil bunny corporation in this stealthy platformer. Join a resistance group of animals trying to get their home planet back from the paws of evil rabbits. Master stealth, swing with ninja ropes, crack tricky puzzles and enjoy satirical humour!"
The developer mentioned they wrote their game engine from scratch, so it's vital they get as many people as possible to give it a go to ensure the eventual release works well. Check out the trailer showcase below:
Direct Link
Game Features (from Steam):
- Semi-open overworld.
- A complex story with a narrative alluding to real-life societal issues.
- Stealth gameplay.
- Dynamic lights and shadows that influence the gameplay.
- Enemy AI that responds to visual, audio and environmental inputs (important while sneaking).
- Physics-based ninja rope and archery.
- Original synthwave soundtrack and immersive audio design.
- Proprietary engine.
- Pole dancing.
You can join the Playtest on Steam. Just scroll down to the banner when logged in to request access.
Quoting: mitridasQuoting: Liam DaweI think it's more that just saying it's a "Proprietary engine" by itself isn't really a selling point, it doesn't really explain anything and to most people it won't really mean anything.
And no, no one expects games or the game engine to be open source at all.
Yeah, I guess it's true that to most people it wouldn't mean anything, but to other gamedev nerds like me it will :)
We might reword it to "Custom engine", and move it to a different section of the description to make it clearer.
...
May I suggest the term "in-house engine"?
That would properly convey that you made this "engine" thingy yourself (with the implication that many others don't), even to the most clueless of clueless. Custom could still be a modified third party engine, after all.
As for the play-test, just obtained access and I may even find the time tonight to take a peek ^_^
Last edited by emphy on 27 February 2024 at 2:29 am UTC
Quoting: emphyQuoting: mitridasQuoting: Liam DaweI think it's more that just saying it's a "Proprietary engine" by itself isn't really a selling point, it doesn't really explain anything and to most people it won't really mean anything.
And no, no one expects games or the game engine to be open source at all.
Yeah, I guess it's true that to most people it wouldn't mean anything, but to other gamedev nerds like me it will :)
We might reword it to "Custom engine", and move it to a different section of the description to make it clearer.
...
May I suggest the term "in-house engine"?
That would properly convey that you made this "engine" thingy yourself (with the implication that many others don't), even to the most clueless of clueless. Custom could still be a modified third party engine, after all.
As for the play-test, just obtained access and I may even find the time tonight to take a peek ^_^
+1 to in-house, that's the right term!
Quoting: ShabbyXQuoting: emphyQuoting: mitridasQuoting: Liam DaweI think it's more that just saying it's a "Proprietary engine" by itself isn't really a selling point, it doesn't really explain anything and to most people it won't really mean anything.
And no, no one expects games or the game engine to be open source at all.
Yeah, I guess it's true that to most people it wouldn't mean anything, but to other gamedev nerds like me it will :)
We might reword it to "Custom engine", and move it to a different section of the description to make it clearer.
...
May I suggest the term "in-house engine"?
That would properly convey that you made this "engine" thingy yourself (with the implication that many others don't), even to the most clueless of clueless. Custom could still be a modified third party engine, after all.
As for the play-test, just obtained access and I may even find the time tonight to take a peek ^_^
+1 to in-house, that's the right term!
"Bespoke engine" sounds fancier!
Good luck with the game @mitridas! It looks fun. Thanks for supporting Linux.
What about "Handcrafted"? Might sound more wholesome to non-technical people.
Stay tuned, I'm planning to push an update to Steam today with a bunch of fixes/improvements that hopefully will solve most of the problems you guys reported!
The slowdown, could that be a Wayland thing? I can test this theory this evening. I realized that the NVIDIA machine runs on X11 and the AMD machine on Wayland.
Quoting: mitridas"Bespoke" and "In-house" are both very good.
What about "Handcrafted"? Might sound more wholesome to non-technical people.
Stay tuned, I'm planning to push an update to Steam today with a bunch of fixes/improvements that hopefully will solve most of the problems you guys reported!
Or a bit more tongue-in-cheek: "traditionally handcrafted" or "home-made" ^_^
Not sure how well that would be received, though. One never knows nowadays, over the internet.
Last edited by emphy on 27 February 2024 at 10:16 am UTC
Quoting: emphyQuoting: mitridas"Bespoke" and "In-house" are both very good.
What about "Handcrafted"? Might sound more wholesome to non-technical people.
Stay tuned, I'm planning to push an update to Steam today with a bunch of fixes/improvements that hopefully will solve most of the problems you guys reported!
Or a bit more tongue-in-cheek: "traditionally handcrafted" or "home-made" ^_^
Not sure how well that would be received, though. One never knows nowadays, over the internet.
"DIY"? ;)
But seriously, love "handcrafted".
Quoting: BlackBloodRumI put a request in.
If you mean a support request/feedback, I can't see anything - where did you send it?
Cool to have a Gentoo tester!
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