Capes is shaping up to be quite an interesting strategy game, where it blends XCOM style with superheros and now they have a release window and new trailer.They're still not giving an exact date but at least we know it will be sometime in May now.
More about it: "Capes is a highly anticipated turn-based superhero strategy game where XCOM fans will feel right at home. Level up your heroes and combine their powers to access devastating team up attacks in strategically challenging missions. Master compelling tactical gameplay while uncovering a cinematic story: Twenty years ago, the supervillains won. Since then, they’ve created a dystopian city where developing superpowers is a crime and no one has dared oppose them. Until now! Assemble a ragtag team of young heroes and hone their skills and take back King City. Play across the dark and gritty campaign to reveal the truth behind the horrific Enhancement Program of supervillain Operator Alpha and complete optional side-missions to level up your heroes and learn more about their past."
Check out the new gameplay trailer:
Direct Link
Features:
- Be Mighty: Play as a team of heroic protectors, each with unique skills and powers. Master each hero and unleash their devastating ultimate abilities!
- Assemble Your Team: Combat isn't based on random numbers; knowing which hero Team Up abilities are best for the job will be key to your success!
- Level Up: Complete challenging missions and side-quests to improve your heroes with new abilities and powerful upgrades!
- Defeat Evil: Face down vile villains and criminal corporate henchmen. Do you have what it takes to free your city from the clutches of villainy!?
It's being made by Spitfire Interactive, an Australian development studio founded by former team members of Defiant Development, who made the critically acclaimed Hand of Fate.
As far as I know it will have Native Linux support and the demo is still up on Steam.
That said, when it comes to superhero games, computer just can't match the flexibility of a good paper & pencil, like say Champions aka Hero System. I've played a woman who could turn into a giant spider, which was a lot more effective than I was expecting because in a game, unlike in the comics, there is no rule that says any fairly serious opponent will ignore your webbing for plot reasons. I've played a being called Timeflow, who did things like suck the speed out of opponents to speed himself up, and who was hard to hurt because attacks on him slowed down as they impacted. He also sort of ate clocks and watches and stuff--sucked the time out of them so they stopped. That was intended as a sort of special effect, but turns out in the superhero genre it's an important power. We ended up with the dreaded "you have to do X before the self-destruct/doomsday device counts down to zero!" situation, and Timeflow walked up to it and . . . it stopped counting down.
The point is not that I'm awesome, although of course I am! The point is, you can't do that kind of stuff in a computer game.
The point is, you can't do that kind of stuff in a computer game.And still, people fell for DreamWorld, which claimed to be all things for all people forever.
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