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Quest Master is basically Zelda-maker and it's now in Early Access

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Giving classic Zelda vibes meets Mario Maker styled creation, Quest Master gives you plenty of tools to make dungeons, for you to go alone or in local co-op.

After releasing a demo that proved to be pretty popular, players ended up making over 250 dungeons for people to play through. With it now in Early Access the demo is still live, but the tools available in it are restricted. Seems fair.

Forge the story of Lanze, Javelynn and Shiv — the hero, heroine, and furry sidekick — by creating hand-crafted dungeons in a vibrant pixel art setting reminiscent of ‘90s top-down adventure classics. Fashion story-rich adventures or skill-testing obstacle courses for up to three adventurers at once, then share creations online with the Quest Master community complete with filtering options and ratings.

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Not only will you be making dungeons like you always wanted, and playing through the creations from everyone else, there's also a Castle Town to explore full of mini-games and side-activities.

They've got a pretty exciting sounding roadmap to keep expanding it during Early Access including more themes, more enemies, more items, expansions to Castle Town, a full proper single-player campaign, expanded lore and possibly even online multiplayer which they're only tentatively saying for now.

“The reception of Quest Master's demo has been incredible. 260 dungeons have been created since the demo launched 3 weeks ago. Now that the Early Access launch has landed, we’re diving deep into new features for 1.0,” said Julian Creutz, Lead Developer of Quest Master. “This is just the beginning for our fans, new and returning. We’re crafting an experience that we believe will inspire dungeon designers for years to come.”

You can check it out in Early Access now on Steam. It has Native Linux support. Currently it has no Steam Deck rating.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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