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If you're looking forward to 7 Days to Die finally hitting the big 1.0 release, now you can try it a little early with an experimental Beta release. Still hard to believe it's finally launching after so many years in Early Access.

On Steam the developer announced the experimental 1.0 Beta which is available via the opt-in Steam Beta on the game, just look for "latest_experimental" in the drop-down box. As for what's coming in the 1.0 there's a ridiculous amount including a new HD Character System with more customization along with 1st and 3rd person animations, a new armour and clothing system, new animal models, a new challenges system, new vehicle models, updates to world generation and so much more.

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Their current roadmap shows that the 1.0 release is planned for July 25th. The price is set to rise at the 1.0 release, so if you want it cheaper you need to buy it now.

As for what comes next their roadmap shows multiple post-release free updates including:

  • Update 1 - Storm's Brewing - Q4 2024 - New Weather System and Biome Progression Overhaul, a Wardrobe System, Crossplay, new Zombie Stages, the Spawn Near Friend ability, Twitch Drops, outfit DLCs, and more.
  • Update 2 - A New Threat - Q2 2025 - UI / Menu overhaul, Bandits, Event System, New Quest Type
  • Update 3 - The Road Ahead - Q4 2025 - Trader Overhaul, Story Mode, Steam Workshop Support, New Quest Type.

You can buy it from:

Humble Store

Steam

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22 comments
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Eri Jun 25
Why are they leaving early access if they are going to overhaul half of the game and leave the story mode for more than a year down the road? I bought it on sale when they announced the end of early access but now I'm regretting hard, my fault for trusting an early access, again.
Ehvis Jun 25
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Why are they leaving early access if they are going to overhaul half of the game and leave the story mode for more than a year down the road? I bought it on sale when they announced the end of early access but now I'm regretting hard, my fault for trusting an early access, again.

I guess they got tired of the "early access for a decade" story.

I do love this game and I've enjoyed the many iterations of it, but the success of it gave the devs way too many opportunities to keep tinkering with things that didn't really need tinkering with. Still, some things actually did need changing and have changed for the better.

I'll probably start a new game when it goes stable. With all the POIs that were added in the last couple of patches, there's still a lot I haven't seen.
Kithop Jun 25
This usually sits in my top 3 most played games on Steam, but that's down to having a small group of friends where I host a server for everyone every major patch, or whenever we want to try some big modpack for it.

Of course, at almost 700 hours in and many many years at this point, we're all honestly kind of excited at the rebalancing in 1.0 that's meant to slow things down a bit and make crafting and base building more important.

Plus, I think 'we re-ported to the current consoles ourselves (RIP Telltale) *and* will be enabling cross play' is a pretty good time to finally call it 1.0 after a decade of early access. Having a continuing roadmap for another year or so to hopefully add in the last features they've been teasing for a while is nice in the '1.0 isn't the end where they all pack up and abandon it' way, but yeah... There are some things on there they've been teasing for a loooong time.

Solo, this game is a bit of a tough sell for me. It's not unplayable or anything like that, but it really does shine in multiplayer. Nothing like a bunch of gyrocopters descending on some Tier 5 or 6 PoI to make you feel powerful after all the hard work getting there. ;) Plus it lets you do some real intense stuff on Blood Moon nights as it scales up for more people in the group.

Already got my server fresh and updated to the Experimental branch, and our group is planning to start properly tonight.
Probably has to do with releasing on consoles.

I'm taking a look at this "1.0" release.
(then it's back to the doghouse it goes)
Why are they leaving early access if they are going to overhaul half of the game and leave the story mode for more than a year down the road? I bought it on sale when they announced the end of early access but now I'm regretting hard, my fault for trusting an early access, again.

Not downplaying what you are saying, but downplaying what you are saying.
Game is playable as is, for many years.
Here destination is less important than journey. Honestly, no point of waiting for release, jump in and try it! Better yet, do it with your friends.

I would not be shocked to find out that average amount of hours sinked into game for 90% of all people who played it is like 500 or more. Me personally, I am well into 2000 hours myself.

200000 very positive reviews there - are for a reason.


Last edited by Dmitri Seletski on 25 June 2024 at 4:04 pm UTC
foobrew Jun 25
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I'm just kinda blown away by all the changes from A21. While I'm very excited for all the new stuff, I'm also a little worried at just how much testing they could've done on all of it. I mean, it's A LOT of changes to just about every system in the game. Really hoping it's not a terrarium of bugs at 1.0 release time.
g000h Jun 25
Over 5000 hours played in the 7 Days Alphas. Other than the recent Dew Collector addition (in Alpha 21) I've been very happy with the developers' vision. Noting that 1.0 has cut back on the necessity to get a Water Filter component from the traders, and a murky water Dew Collector is craftable without them - This is an improvement as far as I am concerned.

I do very much like how the "old" game played (particularly Alpha 20) and I'm a bit saddened that I won't be able to play Alpha 20, Alpha 21 versions of the game with the all-new POIs and world-graphics improvements.

For me, I would *love* it if Alpha 21 could stay like it is now (well maybe with the Dew Collector fix) but gain the graphics and POIs from v1.0 - and at the same time, have the option to play 1.0 with all the game-design changes. Two (new) games for the price of one, so to speak.

I hope the Devs get to see this comment :)
based Jun 25
man last time I tried this game was ~2013 when it first released, it was different times back then
Eri Jun 25
I guess they got tired of the "early access for a decade" story.
Sounds about right, not cool

Game is playable as is, for many years.
I understand that but it feels dishonest to me, they are not only adding content, they are still changing how the game works.

Here destination is less important than journey. Honestly, no point of waiting for release, jump in and try it! Better yet, do it with your friends.
It'll will have to wait, I didn't like this news. And I'm also alone with this one, my friends don't like games with heavy base building/crafting. Thanks anyway
stormtux 6 years Jun 26
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The native version of the experimental beta crashes after a few seconds after loading a new game and immediately after loading a save while the proton version is stable. Since nobody here wrote about the stability i conclude all normally uses the proton version?
Alloc Jun 26
One could also conclude you have encountered a bug that no one else has ;)
I know of a lot of people, including streamers on the last weekend, that play the native Linux version of 1.0 just fine, both on GLcore (though some encounter overly bright ingame graphics here) and Vulkan.
Ehvis Jun 26
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I always played the Linux version (with Vulkan enabled). Haven't tried 1.0 yet because it is currently too hot in my computer room.
Kithop Jun 26
The native version of the experimental beta crashes after a few seconds after loading a new game and immediately after loading a save while the proton version is stable. Since nobody here wrote about the stability i conclude all normally uses the proton version?

Nah, all native here... Never even tried to use Proton for this as it should be unnecessary. What I *did* do, though:

  • Set Beta branch to latest_experimental
  • Wait for it to finish updating
  • Go into the install folder and delete my old Mods folder entirely just in case
  • Run Steam's 'Verify integrity of files' to have it re-download whatever the correct 'vanilla' mod stuff is they put in there


Other than that, I go into the launcher and set it to Vulkan, acknowledging it's experimental, and then set my default launch to always be *without* EAC (again, I only play with trusted friends - YMMV if you want to join public servers). I don't know if it's new new or not, but for my particular all-AMD system I've had great performance uplift moving AA from Temporal to FSR in the options, too.
stormtux 6 years Jun 26
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One could also conclude you have encountered a bug that no one else has ;)
Hoo no, I'm not that special

I checked how they handle bug reports and found it is all done on the official forums (and the known issues are published though a spreadsheet on google docs ). There is already one bug report similar to my problem but they have some problem reproducing the crash. I added a new report with my logs hoping to help.


Last edited by stormtux on 26 June 2024 at 4:46 pm UTC
Supay Jun 26
One could also conclude you have encountered a bug that no one else has ;)
Hoo no, I'm not that special

I checked how they handle bug reports and found it is all done on the official forums (and the known issues are published though a spreadsheet on google docs ). There is already one bug report similar to my problem but they have some problem reproducing the crash. I added a new report with my logs hoping to help.

I've been running it natively and no issues either. I would advise trying turning off EAC entirely. That thing has been bugged in 7d for ages and it was crashing me out of my friend's server even when disabled his end, till I disabled it on the client too.
anewson Jun 27
It'll will have to wait, I didn't like this news. And I'm also alone with this one, my friends don't like games with heavy base building/crafting. Thanks anyway

here we have that rare breed of gamer that is upset that devs are adding more content haha. I appreciate the mindset; 1.0 used to mean done-point-oh.

Personally I love eternal content, but I don't like that we gamers tend to feel entitled to it now. Once devs stop adding content post-launch the forums fill up with nerds calling the game abandoned. not fair :(
rcrit Jun 27
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I always played the Linux version (with Vulkan enabled). Haven't tried 1.0 yet because it is currently too hot in my computer room.
I tried with the opengl renderer and the video was very washed out and generally awful looking. I remember earlier Linux alpha builds had similar problems. It looks great with Vulkan. I hadn't tried that renderer in a long time. Played a few hours last night and it's working great.

So thanks for the tip.
GLcore was too bright. FPS stunk.
Vulkan: brightness ok, FPS marginally better. Crashed and rebooted the system.

Didn't like the dew collector, but it's better now. The tarp doubling the amount so you get 6 per,
means you don't need a huge amount of them. (I'm finding a LOT of murky water anyway soo...)

I'm gonna play it a bit more, but then it's going back into the doghouse.
Vulkan: brightness ok, FPS marginally better. Crashed and rebooted the system.

Not solving your performance issues, game is bad at it, period.
Reboot on other hand = problem on your system, hardware or software. No user space program is able to reboot your PC.(unless it uses appropriate OS calls, which 7days to die will not do)
Eri Jun 27
here we have that rare breed of gamer that is upset that devs are adding more content haha. I appreciate the mindset; 1.0 used to mean done-point-oh.
Don't get me wrong, more free content is always great, but if you come out of EA is because you've finished the game mechanics.
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