ELDEN RING Shadow of the Erdtree releases soon, and there's a patch out but sadly this has been causing issues for players on Steam Deck and desktop Linux.
Patch 1.12 has gone live, and unfortunately it seems to cause two major problems. The first, is that you can no longer do online play as their Easy Anti-Cheat for Linux platforms seems a bit broken. It will just refuse to let you play online with an error message.
On top of that on Steam Deck, if you leave it idle for more than 5 minutes, it seems to just break the game and you can no longer do anything, so you would need to quit it and reload. That's…annoying.
The official ELDEN RING account on X (Twitter) posted:
Note: a Steam Deck related issue has been identified and a hotfix is being worked on. Leaving your Steam Deck inactive for more than 5 minutes may stop the game from accepting inputs. We apologize for inconvenience. The date and time of the hotfix will be announced separately.
Hopefully they won't keep players waiting long. And so far, they haven't acknowledged the anti-cheat issue. Seems like not enough (or any?) testing was done here. Quite problematic for a Steam Deck "Verified" title.
Pictured - ELDEN RING Shadow of the Erdtree
I will aim update the article if they fix it any time soon. If it's a couple of days or longer though, look out for a future article noting the fix is live.
Have you noticed the issues? Spotted some other problems? Let us know in the comments.
ELDEN RING can be purchased from: Fanatical | Humble Store | Steam
Screw you, FromSoftware.But they stated that they're aware of the situation and are working on a hotfix
Once the DLC installed, the issue went away.
I guess they didn't test the anticheat updates with a patched base game without DLC.
The first, is that you can no longer do online play as their Easy Anti-Cheat for Linux platforms seems a bit broken.Is someone keeping a tally of how often this has happened to games? It must be in the dozens by now.
But they stated that they're aware of the situation and are working on a hotfix
I meant for including EAC in the game, period.
I meant for including EAC in the game, period.I don't think FromSoftware had much of a say on it after the RCE vulnerability appeared, as it was necessary to protect players of older Souls games, and ER was close to release.
If anything, going for EAC isn't nearly as egregious as some other anti-cheat software that is out there.
I don't think FromSoftware had much of a say on it after the RCE vulnerability appeared, as it was necessary to protect players of older Souls games, and ER was close to release.
Cutting the multiplayer temporarily (or my preference, permanently) like they did for Dark Souls would've been better, and allowing EAC to be disabled for single-player.
If anything, going for EAC isn't nearly as egregious as some other anti-cheat software that is out there.
It's better than something like nProtect, sure, but that doesn't make EAC acceptable. I would rather no anti-cheat and cheaters than invasive anti-cheat, if that was the choice.
I would rather no anti-cheat and cheaters than invasive anti-cheat, if that was the choice.
At least Elden Ring still works without EAC. It's a single player game with a poorly tacked on multiplayer and the single player doesn't break without EAC. There are definitely worse implementations for single player games.
I would rather no anti-cheat and cheaters than invasive anti-cheat, if that was the choice.EAC isn't protecting you from just cheaters, but also hackers with access to RCE.
Last edited by Essoje on 21 June 2024 at 2:10 am UTC
EAC isn't protecting you from just cheaters, but also hackers with access to RCE.
This points back to the issue being on FromSoftware for improperly implementing multiplayer (RCE exists, but gets patched). The ideal, again, would have been to remove multiplayer entirely.
Also, EAC is not immune to RCE attacks either. Companies that put invasive anti-cheat in their games deserve to be called out (some even call out the players, although I am not so extreme). Invasive anti-cheat is a solution to vulnerabilities, but if you need to use malware to fix your multiplayer component, you should not have a multiplayer component.
Last edited by sonic2kk on 21 June 2024 at 2:16 am UTC
if you need to use malware to fix your multiplayer component, you should not have a multiplayer componentI fundamentally disagree. That's at the same level of saying that if you need to use Proton to run a game, it shouldn't be run on Linux machines because you think Windows binaries are malware. It's an extreme stance that ignores the nuanced reality.
So, instead of arguing, I'll agree to disagree, and hope you do the same.
Once the DLC installed, the issue went away.
The game launches fine but tells me it's detected "inappropriate behavior" and I have to play offline. Which is fine. But also, I don't have the DLC yet, so it's very possible this is just a "EAC is scanning for the game signature with DLC, and is mad if you don't have it"
Which feels like a huge oversight for people who don't have the DLC. Doesn't impact me, if I were going to play multiplayer i'd be playing seamless co-op mod anyway.
Looking on the Steam forum, there's a few posts about it happening and not all from Linux/Steam Deck, so may be a wider issue and still happens for people with the DLC.
Last edited by Liam Dawe on 21 June 2024 at 7:26 am UTC
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