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GOG will purge your Cloud Saves that hit over 200MB

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GOG have revealed in a new support notice that they're going to impose a hard-limit on your Galaxy Cloud Saves at 200MB, and purge saves from any games that go above it.

This is a per-game limit, so each game on GOG will have 200MB total for Cloud Saves. GOG said any game saves that go over the limit will "be deleted after August 31st, 2024", and so GOG players will need to go and manually check all their save files to ensure no loss of data in the cloud. Of course, those stored locally are fine, it's just a limit on what GOG will store up online for you.

As for why? GOG said: "As the size and number of games increase, so does the demand for Cloud Storage. These limits ensure that all players have access to sufficient and manageable space for their game progress, and that we keep the associated costs under control. By optimizing our storage allocation, we aim to continue providing a reliable and user-friendly platform for everyone."

To be clear though, they won't just nuke the entire thing for each game that hits over 200MB. They said they will "will remove save game files, starting from the oldest and stop when the remaining files fit the allocation limit". So as soon as it gets down to 200MB, they will stop (for each game).

You can check your cloud saves on your GOG Account.

In comparison to Steam, they have no specific hard limit for each game. Some games might have only a few MB, some can go up to multiple GBs. For example in my case Baldur's Gate 3 on Steam is using over 1GB, with nearly 1GB still left for it. While Vampire Survivors is only giving about 4MB, so it's quite dynamic.

Article taken from GamingOnLinux.com.
Tags: GOG, Misc
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25 comments
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QuoteIn comparison to Steam, they have no specific limit for each game.

I do NOT believe that this is true. If I open the "Properties" for Soulstice, for example, I see this:
STEAM CLOUD
The Steam Cloud stores information so your product experience is consistent across computers.
Keep games saves in the Steam Cloud for Soulstice [On/Off]
158.46 KB stored / 49.85 MB available

The amount "stored" / "available" varies by installed game.

Edit: Oh wait, I think I misunderstood the article. I think the article means that GOG has no "different" Limit per each game, but a flat 200 MB for each game, whereas in Steam one game may have 50 MB and another 2 GB cloud storage.


Last edited by blindcoder on 6 June 2024 at 7:35 pm UTC
Liam Dawe Jun 6
I've made that one point clearer.
Pengling Jun 6
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I'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?
Liam Dawe Jun 6
Quoting: PenglingI'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?
Galaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.
Pengling Jun 6
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Quoting: Liam DaweGalaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.
I did not know that! Thanks for the info.
Quoting: Liam Dawe
Quoting: PenglingI'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?
Galaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.
Ha, my first question was, "GOG has cloud saves?" For the most part, the games I have through GOG don't seem like they would even support it.
ToddL Jun 6
Quoting: slaapliedje
Quoting: Liam Dawe
Quoting: PenglingI'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?
Galaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.
Ha, my first question was, "GOG has cloud saves?" For the most part, the games I have through GOG don't seem like they would even support it.

I think it depends on whether the developer has enabled it or not in the game. There's probably a lot of games that don't use cloud saves on Steam (I've seen some games in my library that don't use cloud saves) but you're more likely to see most of the modern releases having cloud saves.
CatKiller Jun 6
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To clarify further: on Steam it's the game developer that sets the limits.

QuoteTo set up Steam Cloud you must set the Byte quota per user and Number of files allowed per user options on the Steam Cloud Settings page in the Steamworks App Admin panel.

This quota is enforced on each Cloud-enabled game, on a per-user-per-game basis. It's recommended to set the values to reasonable amounts for your game title.
kneekoo Jun 6
Cloud goes poof!


I actually had no idea saves can go over 1GB. That's basically all the games and their saves combined, up to early 90's. I don't know what could possibly require 1GB to save your progression. There are clever ways to save progression, and other ways.
Shmerl Jun 6
Never really used their cloud storage, but just to point out - 35 saves for later parts of playthrough in Cyberpunk 2077 (that's manual and autosaves) take around... wait for it... 302 MB! So with such kind of limit that's not really practical to use their cloud sync I'd guess.

In the early parts of the game saves are much smaller. I guess they somehow accumulate state of the world the longer you play and grow in size significantly.


Last edited by Shmerl on 6 June 2024 at 11:52 pm UTC
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