A new lawsuit was filed earlier this month in the UK that alleges Valve, owner of Steam, has been "overcharging 14 million PC gamers and abusing its dominant position in the UK".
First reported by the BBC, the claim was filed by Vicki Shotbolt, the founder and CEO of Parent Zone. Shotbolt is also on the executive board of the UK Council for Child Internet Safety and is a trustee for MILA the media literacy and information alliance.
There's even been a dedicated website set up for this lawsuit under steamyouoweus.co.uk, with Shotbolt setting up a company named Vicki Shotbolt Class Representative Limited to bring this action.
From the claim website:
Valve Corporation faces a £656 million collective action claim for overcharging 14 million PC gamers and abusing its dominant position in the UK. Valve owns and operates Steam – the largest digital distribution platform for PC games in the world.
Companies who hold a dominant position in a market are not allowed to charge excessive or anti-competitive prices. They also cannot impose other unfair trading conditions that prevent or hinder others from competing with them.
We believe Valve Corporation has been unfairly shutting out competition for PC games and in-game content, which has meant that UK customers have paid too much for these products.
Vicki Shotbolt, a leading campaigner for children’s digital rights, filed the claim, via Vicki Shotbolt Class Representative Limited, on behalf of all affected gamers at the Competition Appeal Tribunal 5 June 2024.
Vicki accuses Valve Corporation of shutting out competition in the PC gaming market by forcing game publishers to sign up to pricing restrictions that dictate the lowest price games can be sold for on rival platforms.
This has led to UK consumers paying too much for PC games and add-on content, and has enabled the gaming giant to continue charging an excessive commission – of up to 30% – to publishers.
Represented by Milberg London LLP, it's worth noting this is not their first rodeo, as they're also going after Sony for £5 billion.
Natasha Pearman, the partner leading the case, says: “Valve has a had a stranglehold on the PC games market for a long time and with this claim we’re challenging the status quo. Competition law is there to protect consumers and ensure that markets work properly. When they don’t work properly and consumers are harmed, collective actions of this kind provide consumers with a voice and a way of holding big companies, like Valve, to account. We’re delighted to be working with Vicki to seek compensation for UK consumers.”
It boils down to their three main issues that they claim:
- Price parity obligation clauses: We say that Valve Corporation imposes price parity clauses that restrict and prevent game developers from offering better prices on PC-games on rival platforms, limiting consumer choice and harming competition.
- Tying: We say that the restrictions Valve Corporation imposes, that mean the add-on content for games must also be purchased from Steam, restricts competition in the market.
- Excessive pricing: We argue that Valve Corporation has imposed an excessive commission, of up to 30%, charged to publishers, that resulted in inflated prices on its Steam platform.
The first point is one we've heard repeated many times before, but there's never been any proof on it. Which perhaps the Wolfire lawsuit and this may actually bring to light. An accusation doesn't necessarily mean they're right though. Something people get confused on often is Steam Keys, which are completely separate to Steam Store purchases. Valve do ask developers not to "give Steam customers a worse deal than Steam Key purchasers", but again, that's specifically for Steam Keys.
This sounds very similar to the case that Wolfire brought up against Valve in the US.
I've reached out to Valve press for any comments on it. Will update if they reply,
Edit: everyone knows these people are just trying to use the courts to make money off of valve. Companies who engage in patent trolling or litigation trolling should be forced to pay.
Last edited by Cato-the-younger on 12 June 2024 at 6:22 pm UTC
Keeping prices consistent makes it better for the consumer, and on that note the prices on steam are set by the developers/publishers.
Valve is the most used platform because it's basically the best, there's no monopoly here, there's many of other alternatives that people are freely able to use.
I'm kind of neutral on the suit itself. I mean, I like Valve, but let's face it, they're probably doing some of that stuff. If we're going to have a functional monopolist controlling a very dominant platform, I'd rather it was Valve, but probably it would be better if we didn't have that.
I've been thinking lately, though, that Valve is really by far the best outfit controlling such a platform. Look at the music industry--there's a couple players controlling everything (spotify, Apple, Ticketmaster) and the landscape they have established has led to most musicians finding it impossible to even come remotely close to making a living doing music; the remuneration for musicians has imploded, literally a fifth or something of what it was just 20, 25 years ago. Google search is becoming more and more enshittified, as are all the social media platforms, Amazon cheats both its customers and the other vendors who have little choice but to use its platform, and so on. But PC gaming still sees plenty of surprise hits from indy developers, and Valve does not systematically shit on them. There is no indication that Valve is jimmying its game discoverability to favour anyone for payola. They collect the toll, but in return they still seem dedicated to providing a good platform that works--they don't always succeed, but I've never seen anyone claim that they're deliberately messing it up the way Google are deliberately messing up their search.
Last edited by Purple Library Guy on 12 June 2024 at 6:37 pm UTC
Point 2 is sounds fair in theory, but it would be a practical nightmare.
Point 3 has no chance. Although it does have some sort of tie in with point 1.
Quoting: d10sfanThis makes little sense, 30% is pretty industry standard.Some people think it's not a reasonable standard though. I think it basically comes from Apple setting 30% for iTunes--just a rule of thumb that got established as what the traffic would bear. Nothing sacred about it. And none of the people charging it have been very keen to let anyone get a look at their revenues and expenses to see if it's reasonable, so it's hard to tell if it is, in fact, a reasonable toll--or if it's reasonable in some industries and less so in others. iTunes doesn't exactly have to host everyone's saved games, for instance, or their mods, or do frequent version updates to everyone who bought some song, et cetera. So taking 30% for a music store may be much less reasonable than 30% for a computer game store.
#2…how do they expect this to work? I buy a game on Steam, then buy the expansion on EGS?
![](https://www.gamingonlinux.com/templates/default/images/emoticons/huh.png)
#3: I love this repeated assertion that 30% is "excessive" with no attempt to define the term or what wouldn't be considered excessive (29%? 1%?). It's completely subjective. 30 seconds of Googling suggests that, when released on physical media, stores take about…30%. How horrible. We'd better go after anyone who sells physical copies of games. 🙄
2. Not feasible to have platform-independent dlc at the moment without an inconvenient solution
3. Literally almost everyone uses the 30% standard. If they want that changed they should push for legislation that sets an industry maximum because from my understanding the court can’t do shit if there’s no real precedent for a this
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