Zadbox Entertainment who created the Myst-like Quern - Undying Thoughts are working on another interesting first-person puzzler with Dimhaven Enigmas. It's confirmed to once again have Native Linux support.
In Dimhaven Enigmas the player takes on the role of Emily Ravenstone on a mission to find her uncle on Dimhaven: an isolated island in an alternate reality in the 1980s. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years. Air traffic is almost non-existent, and most of the residents left just before the closure of the airport. Cargo transportation ceased long ago, and barely any news reaches the island - and none leaves it. Or at least so it seems.
Check out the trailer:
![YouTube Thumbnail](https://www.gamingonlinux.com/cache/youtube_thumbs/09f80f3ead9d18a9a36101a2770f6c49.jpg)
Direct Link
To tackle annoying pixel hunting and to be a little more inviting for casual adventurers, the game also features interaction indicators and a progressive hint system. This system offers gradually more revealing hints based on the items in your inventory, puzzle progress, found clues and most importantly: a safe way to nose around inside the game without breaking immersion.
The game's soundtrack is composed by Marcell Kerepesi, who scored the whole of Quern’s beautiful OST. Dimhaven’s music and atmosphere is powered by a dynamic system that will always adapt to the player’s progress.
You can check out the demo on Steam and support it on Kickstarter.
Last edited by tuubi on 9 July 2024 at 9:22 am UTC
Quoting: NezchanI played the demo during the last Next Fest, and I don't think they had the hint system implemented there. I really could have used it for at least one of the puzzles. It's generally not bad, although the pixel style can be a problem when you're really close up to some objects. The Vulkan issue BloodScourge mentions might address that though.
There's actually hint system. Look question mark when you open the inventory. It doesn't give solution right away, first one is usually quite vague. The last one doesn't always give exact solution either, so I had to consult other sources too.
Last edited by Anza on 14 July 2024 at 4:34 pm UTC
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