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A day some thought would never come, 7 Days to Die 1.0 is officially out now with quite the price increase to go with it. Previously £18.99, it's now £37.99.

There's far too much new for me to list here but some highlights include a new HD character system, new player armour / clothing system, new animal models, a new challenge system, new vehicle models, world generation upgrades, new points of interest, new zombie variants and updates to existing zombie types, lighting graphics upgrades, various performance optimizations, the progression system was improved, an enhanced gore system, updated road decals, much improved gamepad support and the list goes on and on.

Lots more to be seen in the release notes.

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As a reminder, while technically it's released now and they've pushed it out of Early Access, it's not actually finished. They have a roadmap of big updates to come that include:

  • Update 1 - Storm's Brewing - Q4 2024 - New Weather System and Biome Progression Overhaul, a Wardrobe System, Crossplay, new Zombie Stages, the Spawn Near Friend ability, Twitch Drops, outfit DLCs, and more.
  • Update 2 - A New Threat - Q2 2025 - UI / Menu overhaul, Bandits, Event System, New Quest Type
  • Update 3 - The Road Ahead - Q4 2025 - Trader Overhaul, Story Mode, Steam Workshop Support, New Quest Type.

The Native Linux version seems to run about the same as it usually does, which is nice to see they've kept up with all the updates over the years. The Steam Overlay wouldn't work for me normally, although it did when run via Gamescope. The OpenGL version also seems to have glitchy shadows, changing it over to Vulkan in the launcher seemed to fix that but they still have a note that the Vulkan version isn't fully supported.


Pictured - 7 Days to Die 1.0 on Linux

You can buy it from:

Humble Store

Steam

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Ehvis Jul 29
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Quoting: g000hChopping away at a wood wall with a stone axe takes about 30 seconds per block.

When I play alone I put player block damage at 150%. Otherwise I get nothing done. No insane zombie speeds for me though. Although I do put the difficulty up to nomad and have feral sense on at night for some added tension in darkness.

Started a new world yesterday. All my settings got reset with this update. Had to remap all my keys and do a bunch of testing on graphical settings again. The challenges seem a bit excessive to me. I get that they're trying to make the game more accessible by having a lot more explanations of mechanics, but a new player might be tempted to read them on day 1 while they should be surviving.

General gameplay seems to be largely the same as A21. The biggest changes are that dew collectors can now be made without filters (removes trader dependency, so very good) and that clothing/armor has been reduced to four items (not so fond of that one). Will have to see whether magazine balance is better now.
Egonaut Jul 30
Quoting: Alloc
Quotebut they still have a note that the Vulkan version isn't fully supported
Yeah, I should probably remove that text by now :D
The Vulkan renderer in 7D2D is unusable on AMD (RADV) at all. Unless you like to have your VRAM (16GB!) filled in minutes and play then at staggering 12 FPS. I never understood why the Guys at funpimp are unable to get the Vulkan renderer to work properly, other Unity devs manage to get it working fine. But now that it is 1.0, I have no confidence that it will ever work properly in this game. Sad, very sad.

But if they are already unable to get Vulkan working, they should enable EAC for Proton, so we can actually play the game with a proper performance.
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