Another Beta release is out now for the Steam Client on both Desktop and Steam Deck. Here's the latest and what you need to know.
Since again this is a Steam Client update (not a SteamOS update) most of it applies to both Desktop and Steam Deck. Except the Steam Deck does have one specific nice bug-fix (changelog):
- Fixed game resolution overrides failing to apply for non-steam games.
This will be nice for those of you docking your Steam Deck while playing various non-Steam games from other launchers, emulators and more.
The rest of the changes (changelog):
General
- Fixed screenshots copied to the clipboard displaying with swapped red and blue channels on windows.
Big Picture Mode
- Fixed a rare bug that could cause the login page to continuously fail with "error 11" until the client was restarted.
macOS
- Fixed copy to clipboard not working for screenshots and recordings.
Steam Input
- Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).
- Steam Input API Analog Actions that can have multiple modes i.e. "Camera | Camera as FlickStick" are now labelled as "... (via FlickStick)"
- Steam Input API Analog Actions can now optionally be used "... (via Gyro To Mouse)" (default is still "As Mouse" or "As Joystick Mouse" depending on source).
- Fix rare issue where Gyro Processing occurred before controller type is established.
- Fix for Track Pad as Button Behavior not displaying any glyphs.
- Fix "Gyro Calibration" Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.
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2 comments
QuoteFixed screenshots copied to the clipboard displaying with swapped red and blue channels on windows.
How did this happen in the first place?
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Quoting: DogsRNiceQuoteFixed screenshots copied to the clipboard displaying with swapped red and blue channels on windows.
How did this happen in the first place?
There's loads of image storage possibilities, many using RGB (red-green-blue), but also e.g. BGR.
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