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We'll get our first look at Civilization VII on August 20

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2K have announced that Civilization VII will get a world premiere of gameplay shown off during Gamescom Opening Night Live.

On August 20th at 11 AM PT / 6 PM UTC it will begin on the Gamescom Twitch, and later afterwards at 1:30PM PT / 8:30PM UTC there will also be a Civilization VII Gameplay Showcase direct from developer Firaxes on their own Twitch channel. Here's what they said about it:

For more than 20 minutes, we'll be sharing exclusive insights from the development team about this revolutionary new chapter in the franchise, including our vision for the game as well as its innovative new features. For a one-stop shop on everything Civilization VII, you'll definitely want to catch this one live!

But that’s just the start! From August 21 to 25, attendees at Gamescom should be sure to stop by the Civilization VII booth located in Hall 6.

Finally, we'll be heading over to PAX West in Seattle and hope to see you there! On August 31, Kinda Funny Games' Greg Miller will host our developer panel, where we'll share new insights and behind-the-scenes anecdotes from the creation of Civilization VII. For those attending in-person, we'll be located in the Main Theater on the 5th floor of the Summit Building.

The press release didn't go into any other detail, and gave little away to the imagination other than the basic details.

What are you hoping to see in Civilization VII? As noted in the original announcement I covered, they do plan to offer Native Linux support once again for this game.

You can follow it on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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7 comments

It be nice if Civ7 expanded off the planet to the solar system and then other systems, like space tier tech. That be fun endgame thing.

I know they sort of did that with other games but on smaller shorter scale.
Civilization V that I own worked perfectly on Linux until its maintainers downgraded it with an old patch that made the game crappy, since then it keeps crashing.

Despite the fact that I immediately reported the problem to them, nothing was done to make the game playable again, this most certainly to force us to buy the latest version of the game which was at the time Civilization VI ;-(

After having lived such an adventure, I don't think I will buy a game of this franchise again...
Quoting: phil995511Civilization V that I own worked perfectly on Linux until its maintainers downgraded it with an old patch that made the game crappy, since then it keeps crashing.

Despite the fact that I immediately reported the problem to them, nothing was done to make the game playable again, this most certainly to force us to buy the latest version of the game which was at the time Civilization VI ;-(

After having lived such an adventure, I don't think I will buy a game of this franchise again...
You could have installed the Windows version via Proton. Even Civilization VI ran like a pig on Linux from day one, and Proton was always the preferred way to play.
I'll be happy if Civ VII either skips the "districts" thing from VI or reworks them so they don't end up eating thousands of square miles of the land you're using. I know that in real life, residential areas eat up quite a bit of prime farmland . . . but not half the dang map.

Hmmm . . . this thing where you have different leaders for the same country might be expanded. I mean, in VI, you could take Greece (with Pericles) or Greece (led by Gorgidas), and the leader would give different characteristics, and that's how it would stay. But maybe you could have different leaders over time. So like, maybe you could take Greece and you start with some dictator leading it and later you can angle to replace him with Pericles or Philip of Macedon or Alexander. Getting the good leaders would be a perk you could unlock, and/or maybe you can make a choice every time you hit a Golden Age which would give more reason to give a damn about Golden Ages. And some leaders might be what you want in peacetime but others better in wartime, so you'd change back and forth a bit.

Down with workers getting used up!
I stopped giving them money. When 6 launched, from memory having criticism about the graphics downgrade 5 => 6 and even constructive feedback was not allowed.

I'm honestly not hyped. If in 2 years it has a steam rating of 95%+ I'll buy it on sale.

Also, I understand the concept of "Expansion Packs" but the way they do their DLC feels like their games are made using Agile methods and that v1.0 is barely even a proof of concept game.

From playing many other popular games, those "tweaks" deserve to be free Workshop content and not 9,99 or whatever.

I can't imagine how many nights and hours it would take to get good at these games with how long each game takes too. What 1-3 hours each?
Adutchman Aug 3
I loved Civ V but never got to Civ VI, because it didn't seem as fun. Am curious to see where this one goes. If the oattern continues it should be good...
I really hope that they will get of that silly unit upkeep cost system they introduced in VI. With resource distribution as random as it is, it tends to cripple unit production so bad that the game IMHO stops being fun. I patched it out of my game with a little mod back then, and that solved it for me, but still.

Also, please no more cartoon art style.

I would love if we could build in/under water and have tech advances a bit farther into the future, like in Call to Power II, which I still feel was the overall best "Civ" title.
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