Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

A game I just love to sink hours into flying around in various planes and getting muddy in tanks, War Thunder has a new major update out now with Dance of Dragons. That grind though right? Sure does take forever.

What to expect from this latest update? You'll get numerous new vehicles, quality of life fixes and of course plenty of bug fixes too. Interestingly for this update one of the new planes (P-16) was made by two War Thunder players as part of their new "revenue share program" along with help from the Swiss Air Force Center in Dübendorf and the Swiss community.

No new location for this update but they did go back and update several existing locations and missions. Some sound tweaks like reduced distortion from ground crews, there's also a new muffled sound effect when a cockpit canopy is opened at high speeds to no longer give some players an advantage. You can now customize your tank sights and some big changes for helicopters. For helicopters there's a refined helicopter damage model, with the addition of avionic systems, weapons control, night vision devices, countermeasure systems and radar equipment modules.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

See the full changelog for the individual changes and additions.

You can play it free on Steam. It has Native Linux support and is Steam Deck Verified.

Article taken from GamingOnLinux.com.
2 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
13 comments
Page: «2/2
  Go to:

user1 4 days ago
Quoting: apemaxIt only limits texture quality to I believe low on 2GB or less VRAM and Medium on 4GB or less VRAM, I'm not sure about 6GB of VRAM though.

I have 4GB of VRAM. Nontheless, that's not an issue with the Windows client and WT isn't even a VRAM heavy game. Unless you enable some ultra high res textures, it shouldn't use more than around 2-2.5GB of VRAM with other settings set to maximum. And AFAIK, they limit texture quality on Linux client not because it uses more VRAM, but because otherwise it causes crashes that they can't (or unwilling to) fix.

Quoting: apemaxOn the VSync issue you mentioned, I don't have that issue myself on Arch, RADV+6500XT. I don't know what version of Debian your on but maybe something to do with a older version of Mesa?

Last time I tried WT native client through Steam Flatpak, so I had the latest Mesa at that time. I don't think that issue is related to the Mesa version. I also feel like WT's Vulkan renderer (regardless if it's used with Linux or Windows WT client) is also a bit of an afterthought. From the numerous times I tried it, I was getting inconsistent performance and occasiinally some weird slowdowns, which isn't the case with WT's Dx11 and Dx12 renderers.
apemax 4 days ago
Quoting: user1I have 4GB of VRAM. Nontheless, that's not an issue with the Windows client and WT isn't even a VRAM heavy game. Unless you enable some ultra high res textures, it shouldn't use more than around 2-2.5GB of VRAM with other settings set to maximum. And AFAIK, they limit texture quality on Linux client not because it uses more VRAM, but because otherwise it causes crashes that they can't (or unwilling to) fix.

True this is not a issue with the Windows client, Yes it was implemented to work around a issue with WT crashing if it used more than the maximum available VRAM, I don't know whether that is still the case now though.

Quoting: user1Last time I tried WT native client through Steam Flatpak, so I had the latest Mesa at that time. I don't think that issue is related to the Mesa version. I also feel like WT's Vulkan renderer (regardless if it's used with Linux or Windows WT client) is also a bit of an afterthought. From the numerous times I tried it, I was getting inconsistent performance and occasiinally some weird slowdowns, which isn't the case with WT's Dx11 and Dx12 renderers.

Well that might be the issue then, Flatpak has been known to cause several issues with WT, Including crashing. I would try the native Linux client either through native non-Flatpak Steam or direct through the launcher you can download from the WT homepage and see if that works better.
user1 4 days ago
Quoting: apemaxWell that might be the issue then, Flatpak has been known to cause several issues with WT, Including crashing. I would try the native Linux client either through native non-Flatpak Steam or direct through the launcher you can download from the WT homepage and see if that works better.

Yes, I've also tried it directly via the launcher from WT homepage, but to me it actually didn't make any difference compared to running it through Steam Flatpak. I've read a lot of complains about it having issues on Wayland, and since I've been on Wayland for the last few years, I can only guess that it's probably what might have caused the vsync stutter issue.


Last edited by user1 on 14 September 2024 at 3:26 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.