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Valve are continuing to build up Deadlock, their fancy new third-person MOBA, with the introduction of a new anti-cheat system that's quite hilarious.

The update launched yesterday noted an "initial Anti-Cheat detection system". It comes with a fun feature that allows players to either ban the detected cheater instantly and end the match, or turn the cheater into a frog for the rest of the game and then ban them after.

Valve devs say this new system is "set to conservative detection levels" while they work on an improved version 2 anti-cheat system that will be "more extensive". You also now have a cheat report option both in-game and post-game, with the main anti-cheat system to go live "in a couple of days".

Apart from that, this update was a reasonably big one too. This update has added in a new hero, Mirage:

Plus there's also now a Custom Match mode and private lobbies got expanded with new options like enabling cheats, selecting the server, make the match public or private, supports post-game and replays and allows for picking a lane.

There's also performance improvements, expanded servers into South Africa, an Italian localization, voice indicators for speaking players, various bug fixes and numerous tweaks to the gameplay.

Deadlock is free to play, and runs on Linux via Proton. You still need to be invited to play.

You can follow it on the Steam page.

Article taken from GamingOnLinux.com.
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15 comments
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Tharvas Sep 27
If someone still needs an invite, shoot me a DM.
1xok Sep 27
Not to be confused with Valves "Frog Protocols" ...
GamingTFM Sep 27
Is there potential for it to be abused tho? I’ve never played I’m genuinely asking
Quoting: 1xokNot to be confused with Valves "Frog Protocols" ...

It's their Froglock Anti Cheat :D
hell0 Sep 27
I'm wondering whether their cheat detection is server side. Some wording let me think it might be: "detection levels", "turn on the banning of users in a couple of days after the update".

I believe Valve would be the first big company to attempt it, and it could be huge if they do it properly.
Linux_Rocks Sep 27
whizse Sep 27
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So essentially this anti-cheat system is based on witchcraft?
tfk Sep 28
Frogs! Brilliant! Not really into multi-player but I really like this approach.
minidou Sep 28
Quoting: hell0I'm wondering whether their cheat detection is server side. Some wording let me think it might be: "detection levels", "turn on the banning of users in a couple of days after the update".

I believe Valve would be the first big company to attempt it, and it could be huge if they do it properly.
VAC has always been server side and there are many other anticheat that are server side on some level


Last edited by minidou on 28 September 2024 at 6:36 am UTC
MayeulC Sep 28
Quoting: minidou
Quoting: hell0I'm wondering whether their cheat detection is server side. Some wording let me think it might be: "detection levels", "turn on the banning of users in a couple of days after the update".

I believe Valve would be the first big company to attempt it, and it could be huge if they do it properly.
VAC has always been server side and there are many other anticheat that are server side on some level

VAC is also client side,they compare the hash of known cheating libraries with the ones loaded. Someone got their ban overturned after realizing the culprit hash corresponded to a zero-byte file.

This is probably to make false positives obvious, to avoid falsely banning players while it gets tuned.

----

That skin-colored pair of pants in the screenshot, though: I thought the character was naked.


Last edited by MayeulC on 28 September 2024 at 6:47 am UTC
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