Dome Keeper is a real gem with a simple yet highly satisfying gameplay loop, and it seems it's done well for Bippinbits. Even though they're working on the incredible looking PVKK, they're not done with Dome Keeper just yet.
Announced on Steam for the two year release anniversary, a huge milestone has been hit as they said they "just hit 1.000.000 players". For any smaller developer, that really is an incredible thing. Dome Keeper has a Very Positive user rating on Steam with nearly 12,000 user reviews.
Some other fun facts were shared with 12,256,935 hours spent by players in the game, with 28,249 playing for over 50 hours and 81,867 managed to dig out the whole map while playing.
Direct Link
There's been a lot of content updates to the game but there's also more to come. A balancing update with fixes ins due in October and after that in 2025 — multiplayer and modding. The developer said local multiplayer was easy enough, but still needs work, but online support has been much harder but they "still want to take a stab at it and see if we can get it done".
As they said it also means " it will get quiet on the development side at least for the rest of this year" as they have work to do but it's "also a big reason we want to fully enable and foster mods" with more info to come on that.
Dome Keeper has Native Linux support and is Steam Deck Verified. You can buy Dome Keeper from:
GOG (Windows only)
and 81,867 managed to dig out the whole map while playingI'm one of those, couldn't resist :-D
It's a great game! And fantastic for the Deck.
and 81,867 managed to dig out the whole map while playingI'm one of those, couldn't resist :-D
It's a great game! And fantastic for the Deck.
Haha I haven't done that yet but now I maybe will :D Agree this is a lovely little game and perfect for some couch gaming on the Deck <3
Edit: Btw pleasantly surprised they actually sold over 1 M copies. It always felt like a "indie darling hit" but I haven't seen much buzz around it.
Last edited by Brokatt on 27 September 2024 at 1:13 pm UTC
Outside of something insane like Star Citizen, I don't see why the budgets need to be so large for video games... then again, part of the budget these days is to higher voice actors. Using good ol' text I bet saves a whole heap of money.
This just makes me think back to the early days of video games where a single dude in his basement, or the back of some store writes up a game that everyone wants.Not just the early days, though.
Ha, yeah, I was suggesting that was the norm back then, vs the norm these days being giant budgets with large teams. There definitely are still examples of a single individual making amazing games. I think Kenshi was another game that people say is amazing, and it was done by a single developer.This just makes me think back to the early days of video games where a single dude in his basement, or the back of some store writes up a game that everyone wants.Not just the early days, though.
I'd rather have something that looks like Stardew Valley, Coromon or Yoku's Island Express.
See more from me