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Recently, we had the news that Rockstar updated Grand Theft Auto V to include BattlEye anti-cheat, and they have not enabled the Linux / Proton support that BattlEye offers. With that change, the online mode is now broken for Linux / Steam Deck. This just highlights an ongoing problem with the Steam Deck verification system.

Grand Theft Auto V was rated as Steam Deck Playable by Valve. It would have actually been fully Steam Deck Verified if two issues were solved: the launcher being a nuisance, and setting the correct resolution by default. It even had a special Steam Deck Most Played banner on the Steam store page, because it was constantly in the top most played list every month. In this case, since it’s such a high-profile title, Valve did at least react quite quickly to change the Steam page to note it’s Unsupported a day later.

Pictured - How the Steam page looked until September 18th

Therein lies the problem. Steam Deck Verified is all Valve, it’s nothing to do with the original developers of the games that are being checked.

Developers cannot opt out of it (as far as we’ve been told so far) with the ratings getting automatically published after a while. Some developers, to their credit, are updating their games for Steam Deck support, it’s something we cover here on GamingOnLinux almost every day.

What this means though in reality is that even with a Steam Deck badge of approval, you’re technically buying a game on an unsupported platform, unless the developers themselves are clearly saying it’s supported.


Pictured - Valve's new Steam Deck Unsupported status for GTA V

So with that in mind, even if developers are giving zero support for Linux-based platforms, they’re still going to end up with a verification badge of some sort with people buying them and playing them. That is, unless they specifically block Linux / Steam Deck, like Bungie does with Destiny 2.

The thing is though, when you think about how it's being sold, the "blame" (if we wish to use that word) is on part both on Valve and Rockstar here. Valve for putting up the rating when the developer isn't giving it any support, and Rockstar for not blocking it and just taking the purchases. Rockstar would have been well aware it got given a rating.

GTAV is far from the first example of its kind. Looking back on it we’ve also had issues with:

  1. Battlefield 1 went from Steam Deck Playable to Unsupported, due to EA anticheat.
  2. Battlefield V went from Steam Deck Playable to Unsupported, due to EA anticheat.
  3. Plants vs. Zombies Garden Warfare 2: Deluxe Edition went from Steam Deck Playable to Unsupported, due to EA anticheat.

Before people bring them up in the comments: Battlefield 2042 is also broken, but it never worked to begin with, as even when it had Easy Anti-Cheat (that supports Linux platforms) it was never enabled. Now it has EA anticheat too. EA SPORTS WRC is similar, it was rated Unsupported but it did actually work and now it doesn’t due to EA anticheat. So while these two aren’t part of this specific topic right now, they do continue to highlight the ongoing anti-cheat issue.

And while Apex Legends works currently, there’s been repeating issues when the anti-cheat has been broken following updates, and a couple of times where Steam Deck / Linux players got banned and had to wait to be unbanned due to false flags there. Eventually, Apex Legends may even end up swapping from the Linux-supported Easy Anti-Cheat to EA anticheat like other EA published titles and break as well.

Single-player games largely aren’t a problem, although some have poor performance and yet somehow still get a Playable or Verified rating, which Valve do seem to be a bit inconsistent on.

To highlight the above a bit more. There’s a pinned post in the official Steam Deck forum for people to report errors with the Steam Deck Verified program. That post has now accrued 1,060 replies with a big mixture of complaints about Verified games from poor overall performance, to the games completely crashing the Steam Deck system, some have completely broken textures, various videos not playing and the list goes on. It also shows a few posts talking about games that clearly deserve a higher rating than what Valve gave. So it's not just about broken games, but games that people see zero issues with rated incorrectly by Valve too.

All that said, it’s not to say the whole idea of Steam Deck Verified is broken, but in many cases, Valve definitely need to work more closely with developers rather than just sticking up a rating and calling it done. This is especially true for games that have online multiplayer, or if it’s the only mode the game has. I don't have any good solution in mind though, Valve obviously have people a lot smarter than me working on all this, but something should be done to prevent such negative headline-grabbing issues in future for the Steam Deck as a gaming platform. I obviously want to see it succeed probably more than most people.

You may at this point be thinking, but hey I read a fancy article recently that said Microsoft are banning kernel-level anti-cheat, so this will be all solved right? Well, no. GamingOnLinux has an article going over that for you to read. In short: Microsoft have not said they’re doing so, just making a “new” platform for security. And again, developers can and do block Linux regardless of having kernel-level tomfoolery or not (Hi again Roblox).

If Valve do ever plan to launch a Steam Deck 2, they’re going to need to overhaul the rating system anyway right? So, now is the time to get Steam Deck Verified tweaked and improved before more issues come up with a second-generation, and before more titles end up having to go from Playable or Verified to Unsupported because the developer wasn’t supporting it at all to begin with, as Rockstar have made plainly clear with their FAQ entry for GTA V.

Even if you’re not into GTA V or any other title that’s been broken and don’t care: you really should. Each game being broken is a loss for overall support of the platform as a whole. It’s not a good look and it reduces choice for gamers.

I emailed Valve to talk about this issue with the verified program and they have not replied yet.

Before some comments come along to try and wriggle this into a “Native Linux is better” type of argument, that’s just nonsense. We’ve seen numerous games remove their Native Linux builds completely, or drop support for them, heck I wrote about one such case earlier today. Native vs Proton is not the issue, platform support is, regardless of how the games are made to work.

On another note, while we’re on the subject of Steam Deck gaming, Proton and the rating system. Given how far Valve’s Proton has come to where it now runs tens of thousands of Windows games without a fuss, perhaps it’s finally time for Valve to allow developers to officially list their games as supported via Proton for Linux-based platforms (regardless of Desktop Linux or Steam Deck). I did also email Valve to enquire about that back in August, and did not receive a reply.

Over to you in the comments: what are your thoughts?

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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16 comments
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d10sfan about 5 hours ago
Quoting: Vortex_Acherontic
Quoting: coryoon
QuoteSingle-player games largely aren’t a problem, although some have poor performance and yet somehow still get a Playable or Verified rating, which Valve do seem to be a bit inconsistent on.

Well, yes. The other thing Valve needs to work on is clarity regarding what it actually means to be Verified or Playable. Because the reality of the situation is that to be Verified you just have to meet the not especially strict requirements of a small checklist and not much more; it was never and has never been a guarantee that a rated Verified game will run 100% perfectly at 30/60 FPS consistently on specific settings or what have you. It just means it reaches the bare minimum of what Valve consider to be playable, regardless of how well it runs or not.

I would even get a step further for the verification. A game should pass the playability test in most common configuration. Like hooked up to a tv and with external controllers and in handheld mode.

There are a few games (Halo Spartan Assault and Spartan Strike) which are verified, for a good reason but completely break if you attempt to play them docked with an external controller.

I think, as this is a valid use case for a steam deck they should include things like this as well.

Spartan Assault at least isn't verified - https://store.steampowered.com/app/277430/Halo_Spartan_Assault/?curator_clanid=4777282

They do have a rating box for cases where external controllers don't work, not sure why they didn't mark it, but guessing whoever tested it didn't try it.
williamjcm about 5 hours ago
QuoteIf Valve do ever plan to launch a Steam Deck 2, they’re going to need to overhaul the rating system anyway right?

One thing they could also do is have a general Linux/Proton rating. Because I have a few games which work on the Deck but not desktop Linux.
Mountain Man about 5 hours ago
QuoteTherein lies the problem. Steam Deck Verified is all Valve, it’s nothing to do with the original developers of the games that are being checked.
That's the current state of Linux gaming in a nutshell: it's all on Valve. Other developers haven't jumped on the Linux bandwagon like I had hoped they would after Valve proved it's a viable market.
WorMzy about 3 hours ago
The verification system has had these problems from the start. It's nice to see that some people are finally admitting that they exist after burying their heads in the sand for so long.

As always, if you want to support gaming on Linux, support games that support Linux. Don't give your hard earned money to companies that don't give a rats arse about you, then act surprised when they pull the rug out from under you.
Cyba.Cowboy about 3 hours ago
Just make it compulsory for games to support working online functionality under Linux-based operating systems, if such functionality is supported under other operating systems...

"Oh, but you can't do that, because developers would leave Steam!"

And yet, Steam controls what? 70% of the PC gaming market? Sure, you'd initially lost some developers; but they'd come crawling back when they realize that they won't have the same number of customers / potential customers elsewhere (as has occurred many times in the past).

From a technical point of view, there is no reason on Earth online functionality should be disabled under Linux-based operating systems - the only reason it is is because some of the biggest developers in the industry are anti-Linux; it's high-time Valve Software went on the offense and started pushing back against this ridiculous, discriminative stance.


Quoting: cameronboschThen again, EA is a garbage company and has been for some time.

Telling it like it is... I don't buy EA games where ever possible, and haven't for many years.

They're horrible to the gaming community, they're horrible ethically and put profits over everything else, gamers and staff alike.


Quoting: cameronboschAs for other companies, somebody is obviously bribing other companies to not enable BattleEye or Easy Anti Cheat on Proton. Whether or not it's Microsoft or somebody else remains to be seen.

Absolutely.

As I note above, there is no technical reason why the anti-cheat systems can't be enabled under Linux-based operating systems and again, as I've said before elsewhere, I think it's VERY likely that somebody - most likely Microsoft or another big name like that - are either outright bribing or using "clever" manipulation (e.g. "We'll make your developer fees cheaper if...") to encourage developers to disable online functionality under Linux-based operating systems...

We know the anti-cheat systems work under Linux-based operating systems and we know that there's quite literally no technical reason why they can't be enabled; so the only real question is who has something to gain from these anti-cheat systems being disabled?
emphy 24 minutes ago
QuoteBefore some comments come along to try and wriggle this into a “Native Linux is better” type of argument, that’s just nonsense. We’ve seen numerous games remove their Native Linux builds completely, or drop support for them, heck I wrote about one such case earlier today. Native vs Proton is not the issue, platform support is, regardless of how the games are made to work.

Native linux is better

That is, however, not relevant to the discussion of proton support. I think you put your finger fairly correctly on the pain spot: there is no label with which devs can indicate that they will support proton.

This is not only confusing for the users, it's also unfair to devs that have committed themselves to supporting it.
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