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Valve released a new update to Proton Experimental for Steam Deck and Desktop Linux, that brings in a nice list of game fixes to get even more working.

This update was released on September 9th. It will show up as an update for Proton Experimental if you have it installed. If not, simply search for Proton Experimental directly in your Steam Library.

Listed as now playable as of this update:

  • APB Reloaded.


Pictured - APB Reloaded

Bug Fixes:

  • Fixed Hunt: Showdown 1896 failing to start after a recent game update.
  • Fixed full screen in Dog Brew on Steam Deck.
  • Fixed support for BattleServer in Age of Empires II: Definitive Edition.
  • Fixed controller support in Clash for Crust.
  • Fixed Traditional Chinese font rendering in Mashiroiro Symphony HD -Sana Edition-.
  • Improved loading times in Pharaoh Rebirth+.
  • Fixed newer Unreal Engine games trying to install redistributables on each launch.
  • Fixed voice chat in For Honor and UNO.
  • Fixed recent experimental regression that caused replugging to not work in Resident Evil 2 and many other games.
  • Fixed Yakuza 3 and Yakuza 4 not being playable on some setups.

Fixed Proton 9.0 regressions:

  • B-17 Flying Fortress is playable again.
  • Multiplayer works again in Hotshot Racing.

Other changes:

  • Added a warning in Proton logs when running on system with low max_map_count.

See all in the official changelog on GitHub.

Article taken from GamingOnLinux.com.
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3 comments

pb Sep 10
Ah, I thought they did a remake of this APB (yes, I know there's GTA ).


Last edited by pb on 10 September 2024 at 11:22 am UTC
Pengling Sep 10
It's always worth going back and testing any of your personal problem-games when a new Proton Experimental shows up - in my experience, the list of fixed stuff is far from exhaustive and might also have helped other titles too.
Xpander Sep 10
Ohh nice so APB: Reloaded doesn't require winetricks vcrun2017 anymore i guess as well as theres DXVK side update for it to not have frametime spikes when shooting cars/objects. Had to use that before:
DXVK_CONFIG="d3d9.cachedDynamicBuffers = True"

This old game is still kept alive, which is pretty neat.
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