Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

A bit of game industry news for you: in a pretty big win for Epic Games and their Unreal Engine, 343 Industries rebrands to Halo Studios and said the future of Halo will be built on Unreal Engine 5.

“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.” — Pierre Hintze, Studio Head

They confirmed that they're working on "multiple projects" so we can expect a whole lot more Halo to come. Hopefully they will work well enough on Linux platforms with Valve's Proton.

Part of this is building Project Foundry, which is a research project for the studio to see what's required to build a Halo game in Unreal Engine and makes it a training tool for them. You can see more from that in the video below.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

See more in the blog post.

Article taken from GamingOnLinux.com.
4 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
5 comments

Doktor-Mandrake about 2 hours ago
It's saddening to see more and more developers ditch their in-house engine for unreal engine

Then again for 343 it just depends if they can make a good halo game, I've never really enjoyed their take on halo as much as the original series

Guess I can expect the next halo game to have shader stutter and/or traversal stutter then
pleasereadthemanual about 2 hours ago
There was a time where I'd play Halo for hours every day after I came home from school, sometimes into the early morning, sometimes not going to school at all. Crazy to think about now.

But I haven't even bought Halo Infinite, so I don't think there's much chance of me playing this one...but still, it's nice to read news about Halo now and again.

Interesting to see they're now using the same engine as Installation 01.
such about 2 hours ago
Pierre is conflating 'more Halo' with 'more Halo (corporate) drama'. Entirely unsurprising.

That said, if 343's (bite me) track record is anything to go by, a move to a new engine can only lead to chaos in the short run, and likely just more chaos in the long run.

I'm not even a Halo fan, but this is getting grotesque.
shadow1w2 about 2 hours ago
At this point I'd rather have Halo on the GZDoom engine, can't possibly go wrong there.

Unreal 5 I guess might help with development time at least.
skaplon 43 minutes ago
Maybe the random frame drop (going from steady 60fps to 10-15) will then finally stop? Also fix up the f* save system while at it
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.