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A bit of game industry news for you: in a pretty big win for Epic Games and their Unreal Engine, 343 Industries rebrands to Halo Studios and said the future of Halo will be built on Unreal Engine 5.

“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.” — Pierre Hintze, Studio Head

They confirmed that they're working on "multiple projects" so we can expect a whole lot more Halo to come. Hopefully they will work well enough on Linux platforms with Valve's Proton.

Part of this is building Project Foundry, which is a research project for the studio to see what's required to build a Halo game in Unreal Engine and makes it a training tool for them. You can see more from that in the video below.

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See more in the blog post.

Article taken from GamingOnLinux.com.
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7 comments

Doktor-Mandrake about 4 hours ago
It's saddening to see more and more developers ditch their in-house engine for unreal engine

Then again for 343 it just depends if they can make a good halo game, I've never really enjoyed their take on halo as much as the original series

Guess I can expect the next halo game to have shader stutter and/or traversal stutter then
pleasereadthemanual about 4 hours ago
There was a time where I'd play Halo for hours every day after I came home from school, sometimes into the early morning, sometimes not going to school at all. Crazy to think about now.

But I haven't even bought Halo Infinite, so I don't think there's much chance of me playing this one...but still, it's nice to read news about Halo now and again.

Interesting to see they're now using the same engine as Installation 01.
such about 4 hours ago
Pierre is conflating 'more Halo' with 'more Halo (corporate) drama'. Entirely unsurprising.

That said, if 343's (bite me) track record is anything to go by, a move to a new engine can only lead to chaos in the short run, and likely just more chaos in the long run.

I'm not even a Halo fan, but this is getting grotesque.
shadow1w2 about 4 hours ago
At this point I'd rather have Halo on the GZDoom engine, can't possibly go wrong there.

Unreal 5 I guess might help with development time at least.
skaplon about 3 hours ago
Maybe the random frame drop (going from steady 60fps to 10-15) will then finally stop? Also fix up the f* save system while at it
ToddL 1 hour ago
Quoting: Doktor-MandrakeIt's saddening to see more and more developers ditch their in-house engine for unreal engine
This will make it easier for them to port it over to Playstation if and when they do it because they've already released Grounded and Sea of Thieves on their platform. With the over $500 million dollars they spent to make Halo Infinite with their own engine, they probably saw the difficulties that people were having with maintaining and getting new people aboard to learn how to use and/or develop it.

From the many articles I've read about the game, there are many features to this day that players want but Halo Studios still hasn't delivered and seemed to priority something else instead like the upcoming 3rd person mode.
CyborgZeta 1 hour ago
No offense to people who still like Halo, but it just feels like a relic of the 2000's to me. In my high school years, Halo was big; and Reach was basically the swan song of the franchise. Ever since 343 took over, Halo just hasn't been part of the zeitgeist the way it was in the 2000's.
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