The much loved puzzle adventure The Talos Principle is being remade in Unreal Engine 5, with Croteam / Devolver Digital announcing The Talos Principle: Reawakened. Seems like Croteam are finished with their own Serious Engine now.
Speaking about why they went back they said:
After the success of The Talos Principle 2, we have some very cool projects going on, so why go back? There are many reasons, but the biggest one is simply that we love this game and while the original version is admittedly still pretty awesome, we wanted to create a definitive version that will keep the game fresh for years to come and allow a whole new audience to explore the Simulation.
Once again, we poured all our love and creativity into this project. We didn't just want to make a remaster with gorgeous graphics, although that's definitely part of it. But there's a lot more to this. There are quality-of-life improvements that make a real difference (seriously, the recorder puzzles are so much better now!). There's the puzzle editor. There's a whole new story to play! There are even developer commentaries.
Let's talk philosophy for a moment. We don't just think of games as products. These are the works that we will leave behind for future generations. The Talos Principle: Reawakened will both refresh and preserve this wonderful game that means so much to us.
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This will include the Road to Gehenna expansion, along with a whole new chapter titled "In the Beginning". On top of that it will also come with a whole new puzzle editor for the community.
Quoting: grigiThe original Talos principle doesn't look dated? The art-style it has perfectly fits the game. Why another remake?
Exactly how I feel. This whole remaster thing is getting to absurd satire levels. Sometimes I read these articles and I honestly don't know if they're a joke or not. Talos 1 absolutely 100% needs NO REMASTER. It's just beyond absurd, similar to Horizon Zero Dawn.
just a side note, while my friend and I loved Talos 1, we really couldn't get into Talos 2, the story wasn't as gripping, and interacting with all the other simulation bots was just .... eh, okay I guess. Didn't grip us like the first one did.
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