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Placeholder Gameworks who made Death & Taxes just released Broken Alliance into Early Access with Linux support. An indie love letter to pixel art, old-school adventure games, mythical creatures and fantasy storytelling.

They say it has a mixture of inspiration from King's Bounty, Disciples, Heroes of Might and Magic, Age of Wonders, Master of Magic but they mixed in some deck-building for a twist. Coming from a small team of only 9 people there's a mixture of industry veterans that worked on the likes of Disco Elysium, the Might & Magic: Heroes series, Metro franchise, Saints Row and more to industry newcomers.

Broken Alliance features a card combat system that allows each faction for unique gameplay. Expand your kingdom, build up your army, train your Heroes and make or break alliances to save your people from a collapsing world.

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Features:

  • Build a kingdom, adventure and gather resources, battle mythical creatures, go on epic quests and make or break alliances!
  • Short branching narrative experience with choices that matter, heavy re-playability.
  • Character customization. With 8 different fantasy species and faction based clothing and equipment. The artifacts you equip will change how your Commander looks!
  • Creature and building upgrades with choices.
  • 4 different fantasy factions to choose from with unique stories, card decks, gameplay, creatures, environments and even different look to the game’s UI.
  • Single player campaigns.
  • Original Soundtrack.
  • Full voice acting.
  • Colorful pixel art with both retro and modern elements.

Broken Alliance | Release Date: 15th January 2025

Official links and where to buy from:

Article taken from GamingOnLinux.com.
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2 comments Subscribe

pb 3 hours ago
I played the demo and I didn't particularly like the card-based combat, other than that it seems ok, but not great. The story seems meh and the character dialogues are completely superfluous. I kept it on my wishlist for now, to see what becomes of it after early access.

Silence of the Siren is a much better "love-letter to HoMM" in my opinion (again, based on the demo).
such 2 hours ago
Yeah, ironically it's the card combat that makes it a pass for me. I just can't take more card games.

Story, dialogue etc. is something I lost any hope for long ago. It's pretty much a mandatory skip. HoMM and MM were just right in that department, and they don't make it look difficult, but apparently what they did is borderline impossible to achieve. Kind of like a decently performing 3D game that doesn't implode on itself.
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