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Can 2025 please be the year more games add Text and UI Scaling

By -
Last updated: 9 Jan 2025 at 2:13 pm UTC

I get it, you worked hard for hours and days and weeks on your incredibly cool-looking interface for your game. You made it so all the text perfectly lines up everywhere and picked a slick looking font, but it's all too darn small.

Even worse when it's some pixel font. Again, I get it, I do understand the why. You think it looks cool and it fits in with the theme of the game, and yes it does look cool but not only is it small but it becomes pretty terrible to actually read.

So, I am begging you, all of you game developers making something, can we set 2025 as the year you truly think about and actually add in some text and interface scaling? And if you use a pixel style font, always include an alternative clear font.

It's bad enough when some games text is so small I'm physically pulling myself closer to my PC monitor, which I'm already quite close to, but massively worse when playing on a smaller handheld screen. From the Steam Deck to the ASUS ROG Ally and all the others, it's a big problem. Made even worse when you decide to dock your handheld to a TV or monitor (or a living room PC), where you're expecting to sit back and relax a bit, I can't read a damn thing in a lot of games when doing that.

Game devs, I'm begging you, please add text and interface scaling into your games.

While we're at it, if your game interface has transparency on it, please (begging you again) add an option to remove this with a solid background. I want to be able to read all the cool stuff your teams worked hard on, stop making it even more difficult again.

Sure, my eyesight is not exactly the best, but I do religiously wear my glasses and with them on I do have rather clear vision (and I do regular check-ups to ensure my glasses are correct too — I like to see in HD). This is a huge accessibility problem in gaming. Think about this too: add into it the ageing population, with more and more older folks continuing to play games, this situation is only going to get worse as the years go on.

It's something I hope more game reviewers focus on too, or at least actually mention in every review if a game has any scaling, something that seems to be quite rarely mentioned. At least players can begin to make more informed decisions. Heck, it would be lovely if stores (hi Valve / Steam) had a way to show if a game has accessibility options for developers to fill out. Things like that would really be ideal, and put more of a focus on it for developers to actually think about it more too.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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7 comments Subscribe

amatai 9 hours ago
  • Supporter
"No fractionnal scaling. This game is better played with a magnifying glass"

chr 9 hours ago
I half expect Valve to make something similar to Steam Input a few years down the line (Valve time), but for output (not input) modifications. I'd call it Steam Output 😛. Think zoom like in KDE desktop mode - and judging from this article - also something to increase contrast or turn transparent areas into opaque areas (or modify UI in other, more creative ways).
Kimyrielle 8 hours ago
Seriously! I get the idea that no dev ever thought of their 2015 game one day running on a seven-inch screen, but interface scaling has been a plague in gaming since forever. Even games like SWTOR (which otherwise has a really good scaling customization feature) suffers from tiny mousepointer syndrome in 4k. I had to give up healing in this game because it's hard to click on people in your roster when you don't know where your pointer is 90% of the time...
Ehvis 7 hours ago
View PC info
  • Supporter Plus
Some devs really can't bother with accessibility features. That's why I reward those (in my case without key rebinding options) with a refund.
ExplosiveDiarrhea 6 hours ago
The Steam Linux (desktop, non-deck) client itself is lacking in accessibility features to be honest: why on earth I'm not allowed to make text bigger on what is basically a web page? And no, DPI scaling at DE/WM level is not a solution...
Mountain Man 4 hours ago
This is a problem on the Nintendo Switch, too. When I first got the Switch, I was shocked that automatic UI scaling depending on whether you were handheld or docked wasn't a standard feature in every game, because it's so obvious.
KROM 39 minutes ago
View PC info
  • Supporter
Anyone remembers those stack-on magnifiers for the clasic game boy? Someone should make one for the deck

I'm in the same boat, my eyes get worse, so larger text is always appreciated. Some games are completely unplayable, though. And I got me my first glasses for the deck only, btw.


Last edited by KROM on 9 Jan 2025 at 10:37 pm UTC
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