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Developer Philip Rebohle has released DXVK version 2.5.3 bringing more improvements for this tool that translates Direct3D 8 / 9 / 10 / 11 to Vulkan. DXVK is included as part of Valve's Proton.

This release includes a tweak for people using it on Windows too. As noted in the changelog:

In order to address feedback regarding issues with variable refresh rate displays, performance and HDR, exclusive full-screen mode was reintroduced as an option. It remains disabled by default, but users can enable it by setting dxvk.allowFse = True in the configuration file.

As usual, this option has no effect on non-Windows platforms.

Why would someone use it on Windows? Especially for older games, it can end up giving a nice performance increase on modern hardware. Don't you just love open source? Everyone can benefit!

Apart from that here's all the general fixes and improvements:

  • Fixed a regression that would cause severe rendering issues in many D3D8 and D3D9 games that use fixed-function rendering. (PR #4533)
  • Fixed invalid shader code generation for certain rare texture operations in D3D11. This fixes a potential crash in TopSpin 2k25. (PR #4576)
  • Fixed a potential issue with handling NaN tessellation factors in D3D11 hull shaders.
  • Fixed an issue with D3D9 shader validation that would cause valid shader code to be rejected in some situations. (#4576, PR #4590)
  • Improved the debugging experience when DXVK_DEBUG=markers is set. (PR #4589, PR #4591)
  • Arcana Heart 3 Love Max!!!!!: Enabled 60 FPS limit to work around a game issue on Steam Deck OLED. (PR #4566)
  • Bright Memory: Worked around an issue where the game would prioritize integrated graphics over dedicated Intel GPUs. (PR #4605)
  • Far Cry 5: Worked around an issue that would cause terrain to be invisible on Intel GPUs. (PR #4604)
  • Next: Fixed a shader-related issue that would cause flickering objects on some drivers. (PR #4603)
  • Max Payne 3: Enabled strict float emulation to work around broken rendering in D3D9 mode. (PR #4611)
  • The Hurricane of the Varstray -Collateral hazard-: Enabled 60 FPS limit to work around game issues when running in windowed mode. (#4568, PR #4573)


Pictured - Far Cry 5

Want to know how to update DXVK? Check out our official guide which we'll be keeping up to date.

Article taken from GamingOnLinux.com.
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kaiman 3 hours ago
Pictured - Far Cry 5
Looks more like Farming Simulator 24, Texas DLC, but what do I know!?

As for DXVK, it's basically a requirement when using vanilla Wine. Really a great project!
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