Mike Monroe / Belief Engine are approaching the release of DEAD LETTER DEPT., a thoroughly creeping looking typing game and it's coming with Linux support. Disclosure: the developer emailed over a pre-release key for the game.
What is it? An unusual typing game that revolves around you taking a temp job while you get situated in a new city, being tasked with the data-entry work of typing up various words and addresses written on the mail & letters that were not able to be successfully delivered- due to bad handwriting or other reasons unknown. As the days pass on, strange stories begin to emerge from the mail you review. Sometimes it feels like they're talking directly to you.
The developer summed it up as:
- In terms of game mechanic themes, you could say DEAD LETTER DEPT. is relative to other horror games like Home Safety Hotline and The Mortuary Assistant, in which you are tasked with a job to accomplish but with rising complications as the story and tensions progress. Details lie under the surface, for those willing to look.
- Horror wise, it is a technological ghost story with the focus being on building mood, dread, atmosphere, and the fear of the unknown. There is certain programming in DEAD LETTER DEPT. that I specifically kept unpredictable for certain occasions, as I wanted the game to feel haunted even during it's own development.
- The mail in each playthrough is intelligently randomized, meaning no two playthroughs are quite the same. A typical playthrough can run around 2 hours, with multiple endings to encounter.
Check out the trailer:
Direct Link
Writing about the Linux / SteamOS support for the game in an announcement on Steam the developer said:
It's a long story really. What began as a casual investigation into making sure the game functionally runs on Steam Deck, turned into: 'Oh, the game appears to run surprisingly well on Linux???' Frankly I anticipated random filesystem explosions and graphical razorblades to have to solve for this, like with any port. But nope? It's been tested on 4 different distros (Zorin, Arch, Ubuntu, and the SteamOS of course) and appears to run pretty identical to its Windows counterpart. So I think that's cautiously optimistic enough results to try.
Frankly making a Linux version automatically solves a MASSIVE GAMEBREAKING VIDEO CODEC issue if the game would be run under Proton (on the Steam Deck), so I might as just publish a Linux version.
I realize the Linux user demand for this game isn't necessarily huge (to be fair I haven't listed it as Linux supported yet either), but I'm willing to give it a fair shot. Linux fascinates and terrifies.
Linux fascinates and terrifies.
That's not an unhealthy mindset for a new user. I wish them luck.
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